Augustine
@augustine
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Joined: Feb 15, 2024
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RE: Get all viewports using Max SDK
Thank you very much, Thomas.
16 years ago
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RE: Exporting Normals for skinned mesh
I’m able to export the normals for the 1st frame properly. The problem arises, when I start to calculate the normals for other frames.
16 years ago
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RE: Exporting Normals for skinned mesh
It is vertex normals. Also, I don’t want to export the normals for every frame, as it will bloat the data & heap size too much for a mobile game. …
16 years ago
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RE: Exporting Normals for skinned mesh
:banghead: bump… any leads…
16 years ago
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RE: Problem with exporting vertex normal in ASE format
Thank you ZeBoxx2 for your quick reply… I did the following steps: Stored the normals in an array (read from edit normals modifier) Collapsed the m…
16 years ago
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16 years ago
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