ashuradx
@ashuradx
New Member
Joined: Feb 15, 2024
Topics: 6 / Replies: 7
Topic
Forum
Replies: 0
Views: 9
Reply
RE: Working with the Edit_Mesh modifier/Material ID Painter Script

My solution was to run this chunk of code before initialising my paint tool: local source = pb_terrain.object local tri = snapshotasmesh pb_terrain….

7 years ago
Forum
Reply
RE: Working with the Edit_Mesh modifier/Material ID Painter Script

@Serejah This worked perfectly! Thanks a lot! I just wodner wether it could be speed up a little, allthough the minor slowdown this caused isn’t too b…

7 years ago
Forum
Reply
RE: Working with the Edit_Mesh modifier/Material ID Painter Script

clever! I’ll see if this works, guess I should set up the snapshot in the initialisation function of my Paint tool and delete it in the “End” and canc…

7 years ago
Forum
Reply
RE: Working with the Edit_Mesh modifier/Material ID Painter Script

well, I know the triface index, but since I don’t know how to access tridata from an edit_poly modifier I can’t really get the proper vertex indices -…

7 years ago
Forum
Reply
RE: Macroscript Icons

While that works, that will break compatibility with versions of 3ds max that are older than max 9, wouldn’t it? And from the mxs help I figured thast…

7 years ago
Forum
Topic
Forum
Replies: 5
Views: 18
Reply
RE: Loading Material Lbiraries as "Non-Temporary" Library with Maxscript.

Not at all. I’ve written a script to parse material files from an old Idtech3 based star wars game and create Standard Materials from them. To organis…

7 years ago
Forum
Reply
RE: Can you "reference" an external Rollout as a Subrollout for a custom Attribute GUI?

ashuradx: Greetings! I am quite new to maxscript and I have recently begun work on a Maxscript based leveldesign suite for an old idtech3 based game…

7 years ago
Forum
Topic
Forum
Replies: 0
Views: 17