Ya, I’ve known about the viewport swapping thing for quite some time, I was just hoping there may have been a way in maxscript to get around this issu…
Thanks for clarifying. I’m afraid then I don’t have a solution for you, best of luck! Neil
See my response in the main forum, try the symmetry modifier, see if that does what you need. Neil
This code may help… firstObj = objs[1] disableSceneRedraw() try ( — Convert First Object convertTo firstObj SplineShape — Pr…
Thanks, startObjectCreation line was exactly what I needed. Neil
drdubosc: and you would expect a descriptive error message for such a predictable error condition. Yes, that would be nice. drdubosc: I t…
I know. I liked using recursion Just to confirm, I also spoke to a few programmers that know nothing about 3dsmax yesterday, and they confirmed that …
Both. Neil
Yup, that’s the workaround I was told about. Neil
So apparently this is a known issue, and is basically a problem that can affect any software written in C++. The only way to avoid it is to not use re…
Well, it does, guess I’ll post it as a bug. Hey Bobo, do you have any idea if this link is still monitored? It hasn’t been updated since max9. Ne…
thatoneguy: I expected more from all of you! Haha. Excellent, Now it doesn’t crash. Of course, it’s also now completely useless, but at least it…