ArtOfSoulburn
@artofsoulburn
New Member
Joined: Feb 14, 2024
Topics: 70 / Replies: 257
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RE: Flatten multiple faces onto a single plane?

Why not try a sidestep approach. From the faces, figure out the vertexes that make those faces, then move all the vertexes to the same plane, then all…

15 years ago
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RE: UVW Map Co-ords

So the way I am traversing the material is by traversing all of the animatable properties of the material, and trying to figure out which of these pro…

15 years ago
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RE: UVW Map Co-ords

You may find some useful functions in the sLib.ms file that’s part of this pack… For example, sLibGetAllSceneMaps() followed by sLibGetBitmapsFromM…

15 years ago
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RE: pipe maker script and collision detection

Overall, it’s pretty cool. I found a number of crashes. Here’s one… Run script Hit start click load part, and click join01 Hit rotate X, Y or z. The…

15 years ago
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RE: pipe maker script and collision detection

Very cool looking script, I’ve made stuff like that before, but always by hand Once you get it releasable, would love to give it a try. Neil

15 years ago
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RE: Script not working in max 2010

Perhaps posting the script might help? Neil

15 years ago
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RE: Save uvw file without user prompt?

Well, I just rewrote it in script (or at least something similar enough as to do what I needed the function for). Thanks for the advice, a shame there…

15 years ago
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Replies: 2
Views: 13
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RE: getVertexPosition returns incorrect values

Just because something never worked doesn’t mean it’s not a bug. I’ll give it a more PC label then, I will mark it as a “workflow enhancement” Nei…

15 years ago
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RE: getVertexPosition returns incorrect values

Yup, that looks to be the case. I’m gonna mark that as a bug and pass it to autodesk, it may be a known limitation, but it’s gonna make my script real…

15 years ago
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Replies: 7
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RE: Get Vert Position by UV

Ya, that’s what I was thinking, but I doubted myself for a second since it seemed so odd to me that there wasn’t a direct way to access one from the o…

15 years ago
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Replies: 2
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RE: Random tube generator

I’m sorry dude, but I just don’t have the time to look at your code. Hopefully someone else has the time to poke at it. But to quickly answer your qu…

15 years ago
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RE: Random tube generator

You could try my splinepainter script. It lets you paint a spline ontop of any surface, even surfaces that are oddly shaped like this one. Then make t…

15 years ago
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