Why not try a sidestep approach. From the faces, figure out the vertexes that make those faces, then move all the vertexes to the same plane, then all…
So the way I am traversing the material is by traversing all of the animatable properties of the material, and trying to figure out which of these pro…
You may find some useful functions in the sLib.ms file that’s part of this pack… For example, sLibGetAllSceneMaps() followed by sLibGetBitmapsFromM…
Overall, it’s pretty cool. I found a number of crashes. Here’s one… Run script Hit start click load part, and click join01 Hit rotate X, Y or z. The…
Very cool looking script, I’ve made stuff like that before, but always by hand Once you get it releasable, would love to give it a try. Neil
Perhaps posting the script might help? Neil
Well, I just rewrote it in script (or at least something similar enough as to do what I needed the function for). Thanks for the advice, a shame there…
Just because something never worked doesn’t mean it’s not a bug. I’ll give it a more PC label then, I will mark it as a “workflow enhancement” Nei…
Yup, that looks to be the case. I’m gonna mark that as a bug and pass it to autodesk, it may be a known limitation, but it’s gonna make my script real…
Ya, that’s what I was thinking, but I doubted myself for a second since it seemed so odd to me that there wasn’t a direct way to access one from the o…
I’m sorry dude, but I just don’t have the time to look at your code. Hopefully someone else has the time to poke at it. But to quickly answer your qu…
You could try my splinepainter script. It lets you paint a spline ontop of any surface, even surfaces that are oddly shaped like this one. Then make t…