You could do something like this… myobjs = for i in selection collect i myobjsNoInstances = sLibRemoveUnneededInstancesFromArray myobjs for i in myob…
Kickflipkid687: why they made instance stuff such a pain in the ass… Well, keep in mind, maxscript was added AFTER max was already written and re…
Dealing with instances in maxscript can be a real pain. Personally, I’ve written my scripts to remove instances from the objects I’m affecting. So for…
Well, maybe this pseudocode will help… First, you need a simple interface where you specify the start range and end range in the material editor, ju…
My MaterialMover scripts does that… Feel free to use the script, or if you still want to finish your script, feel free to steal any code you need. …
Thanks for the info. It’s weird that you have to use commit. According to the help file, Commit… “Corresponds to pressing the Commit button in the Us…
LoneRobot: Are you not famous enough already, Neil? Haha! Read more carefully, I said “A mention of the issue”, as in, tell people about the pro…
Personally I’d like to just get rid of the bitarray all together, since they always give me trouble everytime I have to use them But since that’s not…
Well, SetSelection is inside the edit poly help page, so if SetSelection is for baseobjects, then ya, they need to clarify that. Neil
Well as I said, if it’s not a bug, it at least should have a mention of this in the help file, which is what I asked for in my bug report. But thanks …
Officially logged as a bug. At the very least I hope for a mention of the issue in the help file. Neil
Thanks guys. It’s an odd workaround, but it works. Neil
Yes, that script aligns things to world space. I was just suggesting using the code as a base, on which you could modify it to flatten the vertexes to…