pcharmoille: Be carefull, it will set a new scene. Sadly, that won’t do for my purposes. But thanks for the help anyways! Neil
Thanks everyone, will try all the code and see which one works best. Neil
You can also check out modifierUtilities here: Which does this and a lot of other similar operations. Neil
Thanks, that seems to work. If anyone sees a problem using that, let us know, otherwise, thanks for the tip! Neil
That’s what I was looking for, thanks! Couldn’t find it in the help file because I neglected to put “” marks around “Reference Coordinate System”, so…
Well technically, I wouldn’t even have to link the torus to the point, assuming of course I don’t ever move the point again. But yes, if I wanted to m…
Silly me, I think I just figured out a workaround. Have the script unparent my Sphere, then copy the controller, then reparent the Sphere to the point…
Thanks again for the work, but changing controller types like this won’t work for the actual script I need to write. It’s ok, I’ll just bring the info…
Afraid that won’t work, as the goal is to have the original animated transform on the sphere applied to the torus, such that the torus now have the an…