ArtOfSoulburn
@artofsoulburn
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Joined: Feb 14, 2024
Topics: 70 / Replies: 257
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RE: SoulburnScripts Updated June 18th 2005

Thanks Captain, hope you enjoy it. Neil

20 years ago
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RE: scale as modifier for object

I really, really wish the pos, rot and scale values for x, y and z were available in the modifier stack interface. Ah well. Neil

20 years ago
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RE: Renaming Maps!!!

Yup, that should be doable if you have some simple programming knowledge. Look up Node User Properties in the maxscript help file. Neil

20 years ago
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RE: Renaming Maps!!!

You can also for future reference use the Renamer script available here: It does maps and materials as well as bjects and a whole host of other stu…

20 years ago
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RE: SoulburnScripts publically released

Pyke: Awsome. I’m assuming they work in 6.x? Oh well, ill find out soon enough! Thanks. While I only guarantee they’ll work in max7, most of the…

20 years ago
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RE: SoulburnScripts publically released

Thanks Light. Although this is the first set of soulburnscripts, the other packs were blurpacks that Brandon Davis and I contributed to while we were …

20 years ago
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RE: SoulburnScripts publically released

It works with Brazil cameras, it’ll also convert a camera view into a new camera view, and it’ll let you put a safeframe automatically in when you run…

20 years ago
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RE: SoulburnScripts publically released

Not yet, I’ll add it to the wishlist. Neil

20 years ago
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