It was your use of the word “hate” that suggested something personal vs a pipeline choice. Sorry for misunderstanding. Hope you find what you’re looki…
Hate is such a strong word Sorry I couldn’t distribute the scripts seperately, but considering the work involved to do that, I’d have written maybe …
Whenever I try and run the script in max5 or 7 I get an error that says: Unknown property “render_renderable” in <Deleted Scene Node>. It stop…
selection.pos.x = 0 is probably what you want. Or for i in selection do i.pos.x = 0 Neil
Check out the MakeObjectUnique script here: Either use the script or feel free to use the code if you’re building it into some other script. Neil
You could try the script “RandomFaceSelect”. But the one in Polyboost is great, and the script comes with a ton of other useful tools as well. Well…
Well, your technique involves clicking the scale tool, choosing the right viewport to scale in, making sure you move to the right part of the scale ma…
When I added undo to the script, the mesh stuff worked but the spline stuff doesn’t, afraid it’s some sort of undo error inside max, not the script. S…
Glad you’e found my scripts useful. You may not have seen that one because it’s quite old, written when I was back at Blur. I’ll probably rewrite a mo…
You could just use the VertexPlacer script here… it works on splines too. Neil
krembo99: Sometimes it just seems increadible how 3dsMax can be so powerfull andon the same time, lack some very basic things … I think you’ll fi…
I don’t believe that can be done, the planes aren’t gizmos so they don’t have a rotation property, and so wouldn’t have maxscript access. Maybe it can…
slime: That’s great, Neil, thanks! We still use some of your scripts here at Blur The new beta page will be up soon with some new cool stuff. Ve…