In still think it will be more complex than that, since you’ll need a max and min x value, max and min y value, etc, all of which does not intersect. …
Well, it’s more complex than that, because you have to take into account the dimensions of the box. So what you’d need to do is… pick a point, defin…
I have a friend who wrote a maxscript raytracer about 7 years ago. He didn’t know C, and did know maxscript, so he just wanted to see if it could be d…
Also plugins tend to run faster, since they’re compiled. So if you’re doing something that requires tons of computation, a plugin would be better. Lik…
Yup, sounds like your original object may have a transform on it. In general, always do a reset xform before trying to use pathdeform for anything. BT…
Hahahaha. Sorry, when I read the thread subject, I thought you meant people over 65 that need help with maxscript Neil
Or check the RandomMat script available here: Neil
At least several max versions ago, the scenematerial array would produce a lot of bogus results. I ended up writing my own function to iterate through…
I was thinking exactly the same thing. Neil
The blurpack works fine in max8 for me. What sort of errors are you running into? And did you follow the install instructions on the site? Neil
Thanks, glad you’ve found my site useful. Neil
You also may want to check this script modifierAddAndRemove: It lets you add or remove any modifier that exists in max from a dropdown, or to defin…
Hey, just wanted to confirm that the blinders script does not work in r7. Something changed between 5 and 7’s maxscript functions that stopped it from…