Oh, and everyone else, here’s the news on the new pack… First off, I’ve finally tested the scripts in 3dsmax 2008, and everything is working fine. T…
The souburn scripts are all macroscripts, which means they all must be run by adding a button, keyboard shortcut, quadmenu, etc to your interface. The…
There is no way to actually hit the render button using maxscript. But as other people have pointed out, you do have access to the seperate render com…
Thanks Guys! And Daf, I do have planned a more elaborate material moving/resetting script at some point in the future which will include similar funct…
RandomMat may be the script you’re after… Neil
Well, if we’re discussing looser bundles as well, there’s always wireBundler You can actually get wirebundler to twist as well. Make a sphere, then…
Nope, it apparently doesn’t. Would be nice if it did. I still wish renderable splines had twist and taper controls as well. Neil
nomed: Maybe the loft thing could be fairly easy to do with maxscript… Nope, at least as of max9, lofts are stil not creatable through maxscript….
That would be cool, although the math required to properly knot a spline makes my brain bleed. Neil
Looks like a neat plugin. Although you can do this trick pretty easily with current tools (not as easily as this plugin, but still pretty straight for…
Go here And check out the code in my attachSelectedObjects script, it has all the code you’ll need. Neil
You can also check out the putPivot script here: Neil