ArtOfSoulburn
@artofsoulburn
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Joined: Feb 14, 2024
Topics: 70 / Replies: 257
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RE: What's new in Maxscript since V7 ?

There’s all sorta of random updates to maxscript in later versions, like better editpoly support, some instance manager stuff. In general, everytime I…

17 years ago
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RE: Selecting ONLY materials in a scene

Go here… And get the latest collection. It includes a file called sLib, which contains much better code for collecting scene materials. Feel free t…

17 years ago
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RE: Does callbacks.addScript #preRender not work with backburner netrenders?

Just to close off this thread, I’ve decided that I’m going to use a totally different approach to dealing with this problem. The main issue I have is…

17 years ago
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RE: Does callbacks.addScript #preRender not work with backburner netrenders?

Ya, not sure why it wouldn’t work, but it apparently doesn’t. Guga001: Also used the ones in the render dialog, like oatz sugested, and worked…

17 years ago
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RE: Does callbacks.addScript #preRender not work with backburner netrenders?

Yup, that’s what I figured. It would be fine if I were trying to make a script for my studio and had control over the way the scripts are installed, b…

17 years ago
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RE: Does callbacks.addScript #preRender not work with backburner netrenders?

Well, anything is worth a shot, but no go, that just grabs the bitmaps. Neil

17 years ago
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RE: Does callbacks.addScript #preRender not work with backburner netrenders?

Well, persistent only works if the script is loaded on max startup, correct? Because just adding that to the callback that’s created in the current se…

17 years ago
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RE: Does callbacks.addScript #preRender not work with backburner netrenders?

Ah I see, but then if I placed the script in the appropriate folder to have to load on startup, wouldn’t that mean that that particular callback would…

17 years ago
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RE: Does callbacks.addScript #preRender not work with backburner netrenders?

Well, the slave, manager and computer I’m submitting it from are all the same computer, so that’s a no go Sounds like it’s just a limitation of the s…

17 years ago
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RE: Copying Gizmos from one modifier to the next

If you can figure out how to do this, I’ll buy ya a beer! (or several) Neil

17 years ago
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RE: Copying Gizmos from one modifier to the next

I have 2 objects, each with a seperate modifier (the two modifiers will be the same sort of modifier, in my example, bend). I want to copy the first g…

17 years ago
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RE: Copying Gizmos from one modifier to the next

So how would you compensate for that? If you’re copying “transforms” around, instead of individual pos, rotation, scale values, how do you inject the …

17 years ago
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RE: Copying Gizmos from one modifier to the next

Nope, the two gizmos are not the same after the operation. But thanks for trying. Neil

17 years ago
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RE: Copying Gizmos from one modifier to the next

Thanks Martin, I believe you’ve sent me to your script once before, and I’ve never been intelligent enough to figure out how to use any of that code f…

17 years ago
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