There’s all sorta of random updates to maxscript in later versions, like better editpoly support, some instance manager stuff. In general, everytime I…
Go here… And get the latest collection. It includes a file called sLib, which contains much better code for collecting scene materials. Feel free t…
Just to close off this thread, I’ve decided that I’m going to use a totally different approach to dealing with this problem. The main issue I have is…
Ya, not sure why it wouldn’t work, but it apparently doesn’t. Guga001: Also used the ones in the render dialog, like oatz sugested, and worked…
Yup, that’s what I figured. It would be fine if I were trying to make a script for my studio and had control over the way the scripts are installed, b…
Well, anything is worth a shot, but no go, that just grabs the bitmaps. Neil
Well, persistent only works if the script is loaded on max startup, correct? Because just adding that to the callback that’s created in the current se…
Ah I see, but then if I placed the script in the appropriate folder to have to load on startup, wouldn’t that mean that that particular callback would…
Well, the slave, manager and computer I’m submitting it from are all the same computer, so that’s a no go Sounds like it’s just a limitation of the s…
If you can figure out how to do this, I’ll buy ya a beer! (or several) Neil
I have 2 objects, each with a seperate modifier (the two modifiers will be the same sort of modifier, in my example, bend). I want to copy the first g…
So how would you compensate for that? If you’re copying “transforms” around, instead of individual pos, rotation, scale values, how do you inject the …
Nope, the two gizmos are not the same after the operation. But thanks for trying. Neil
Thanks Martin, I believe you’ve sent me to your script once before, and I’ve never been intelligent enough to figure out how to use any of that code f…