ArtOfSoulburn
@artofsoulburn
New Member
Joined: Feb 14, 2024
Topics: 70 / Replies: 257
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Replies: 17
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RE: Q: list of textures in a scene

My script calls a number of functions that exist in the sLib.ms file, these functions get as many of the bitmaps in a scene as humanly possible, since…

16 years ago
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RE: Multiple selection in Dialog Box?

I may be misunderstanding the question, but why not create a MultilistBox[size=2], which will allow the user to select multiple items, and then you ca…

16 years ago
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RE: <Bitmaptexture>.filename doesn't get bitmap

Just to fnish off the topic for anyone who’s interested, it’s even more contorted. Max first looks at the path hard coded into the bitmap map. If it c…

17 years ago
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RE: <Bitmaptexture>.filename doesn't get bitmap

Thanks everyone. Marco, that’s a good function to know, although since it got added in max9 and I’m still in max8, it won’t work till I upgrade all m…

17 years ago
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RE: 1 material, 5000 objects+random selfIllum?

Well, I may still be misunderstanding what you’re doing, but the plan I mentionned I still think could work for your situatrion. While each object wou…

17 years ago
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RE: 1 material, 5000 objects+random selfIllum?

Do you really need 5000 seperate animation curves? Could like 15 do instead, randomly assigned to your objects to avoid any obvious patterns? You cou…

17 years ago
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RE: Display highest map channel on object?

Be careful though, just because an object has 3 map channels, that could be map channel 1, 3 and 4, with no 2. So if you want to know the actual highe…

17 years ago
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RE: List all Cameras in a Dropdown list, how?

You can also use my ViewportControl script… Just use the viewportControlCamera macroscript and hook it up to an icon or hotkey. Neil

17 years ago
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RE: Detach splines from a multispline object

Also, feel free to steal any code you want from my objectDetacher script here… It does exactly what you’re after. Neil

17 years ago
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RE: How to determine if object is an instance?

Look up the Instancemgr in the maxscript help. Neil

17 years ago
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