AroundTheFur
@aroundthefur
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Joined: Feb 15, 2024
Topics: 4 / Replies: 8
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RE: Script Controller Optimization

Hey guys thanks for the suggestions. PEN, I am creating a segment of a DNA strand where all the atoms are represented with spheres, and each molecule …

15 years ago
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Replies: 4
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RE: nodeTransformMonitor

OK, now I’m running into a different issue altogether and I can’t seem to even hack it. My scripted modifier currently depends on other objects, it es…

15 years ago
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RE: nodeTransformMonitor

Ah stupid me, using attachedToNode gave me the object when I needed it, and then I had to actually set self = nodeTransformMonitor node:obj forwardTra…

15 years ago
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Replies: 5
Views: 12
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RE: Script Controller update based on spline change

Updating the PRS of the path updates the scripts just fine, but when altering CVs of the path they don’t update. I tried using notifyDependents thePat…

15 years ago
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RE: Script Controller update based on spline change

AHA! myArray[i].position.controller.Update()

15 years ago
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RE: Script Controller update based on spline change

OK so I have managed to separate out the callback so that I’m A) not creating a crapload of them inside each position script and B) able to actually c…

15 years ago
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RE: Script Controller update based on spline change

Hey Paul, Thanks for the reply. When updating the transform of the spline, yes, this works in realtime. However, making any changes to the splines CV…

15 years ago
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Replies: 6
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RE: get alpha value at specified vertex

i did figure it out, and for those wondering it went something like this for the Particle Birth Script: on ChannelsUsed pCont do ( pCont.useT…

18 years ago
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Replies: 1
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