Hey guys thanks for the suggestions. PEN, I am creating a segment of a DNA strand where all the atoms are represented with spheres, and each molecule …
OK, now I’m running into a different issue altogether and I can’t seem to even hack it. My scripted modifier currently depends on other objects, it es…
Ah stupid me, using attachedToNode gave me the object when I needed it, and then I had to actually set self = nodeTransformMonitor node:obj forwardTra…
Updating the PRS of the path updates the scripts just fine, but when altering CVs of the path they don’t update. I tried using notifyDependents thePat…
AHA! myArray[i].position.controller.Update()
OK so I have managed to separate out the callback so that I’m A) not creating a crapload of them inside each position script and B) able to actually c…
Hey Paul, Thanks for the reply. When updating the transform of the spline, yes, this works in realtime. However, making any changes to the splines CV…
i did figure it out, and for those wondering it went something like this for the Particle Birth Script: on ChannelsUsed pCont do ( pCont.useT…