so in otherwords not from the file it needs to be in the startup.
Hi Aaron problem txt = “if $glu3d_02 != undefined then delete $glu3d_02 ” if I do this it doesn’t do my error but it doesn’t do my delete if the me…
Thanx Aaron you are of great help, especially cause I barely know maxscript Now my question to you is is it possible to have a window appear that le…
Actually it works but I have to do it this way gc ( callbacks.removescripts id:#fRGlu txt = “delete $glu3D_02 ” txt += “liq = $glu3D_01 ” txt += “sna…
ok well ain’t perfect but I solved the out of memory after like 20 frames of render undo off ( callbacks.removescripts id:#fRGlu txt = “liq = $glu3D_…
no it crash on second frame the best is to go with preframe but I’m a frame late
callbacks.removescripts id:#fRGlu txt = “liq = $glu3D_01 ” txt += “snapshot liq ” –snapshot my Glu mesh callbacks.addScript #preRenderFrame txt id:#f…
one more thing if I do my snapshot with a prerenderframe, nothing appears so I need my snapshot before that
Ok I’m getting close this one works for one frame but when i do a sequence it crashes on the second frame callbacks.removescripts id:#fRGlu txt = “l…
use postRenderFrame for your cleanup, if I do this won’t it delete the object before the render of the frame? By the way thx for all your tips, oh by…
callbacks.removescripts id:#fRGlu txt = “s = $glu3D_01 ” txt += “select $s ” callbacks.addscript #preRender txt id:#fRGlu callbacks.addScript #preRend…
Thanx Aaron this should be very useful, wow I’m starting to understand something
Ok here’s another way to aproach the problem that seem easier but what do I know I have a x object that change chape, I need max to take a snapshot m…