Is that slow with this function too ? fn objByMat selectObjs = ( local theMats = for m in sceneMaterials collect m local objByMatArray = for m=1 to…
The method by propagation of faces is not possible. I thought about it and when the geometry is not regular there are too many problems. For example i…
Indeed, only edges are used to generate the grid. For points going away from the grid, the script makes a projection. It is very similar to a planar m…
I create a grid. You can show this grid and you will understand my method : replace the option ‘show corners (marker)’ by ‘show grid (shape)’ under gr…
3 first ones are exactly what already makes my script. The fourth point is different… To my opinion, the results will be wrong with this method excep…
You are probably right but I shall need a little of time to imagine the routine which allows me to make that. The example which I gave here was very …
Here is how my final map should appear on the object : (the object was simplified) At the left, I show to you the final object. And at the Right, a…
Here is an picture which shows how my script works at present: MrSparkle: What kind of geometry you are thinking of? this kind of geometr…
Magic Seriously this part of the script is the most difficult to write. It is a combination of various calculations. It was necessary to make tests to…
Hi, Happy to see that you like my script. MrSparkle: Can you tell me what is the reason why I have to map the road in different steps? The …
MrSparkle: Appearently the map is distorted due to the triangulation of the polygons. How can I avoid the distortion of the maps without using NURB…
Thank you, Andreas My conclusion is that it is not necessary to use cpp for the whole program. I prefer to continue to use maxscript for the interfac…
Wow Maxscript seems favored in the matrix calculation. Let us see on an equal base (with arrays) what it happens. fn slowTask theVertex theRotMatrix…
Hi thanks for the replies andreas : lets say i have to calculate many 3D operations (vector, matrices) but in memory only. And nobody can translate …
Which saving of time can I hope by using routines C ++ ? Here is a routine which calculates rotations 3D with maxscript: fn slowTask theVertex theRo…