arketip
@arketip
New Member
Joined: Feb 15, 2024
Topics: 11 / Replies: 98
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RE: why this function runs too slow in max 5?

Is that slow with this function too ? fn objByMat selectObjs = ( local theMats = for m in sceneMaterials collect m local objByMatArray = for m=1 to…

19 years ago
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RE: Parametric UV-Mapping

The method by propagation of faces is not possible. I thought about it and when the geometry is not regular there are too many problems. For example i…

19 years ago
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RE: Parametric UV-Mapping

Indeed, only edges are used to generate the grid. For points going away from the grid, the script makes a projection. It is very similar to a planar m…

19 years ago
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RE: Parametric UV-Mapping

I create a grid. You can show this grid and you will understand my method : replace the option ‘show corners (marker)’ by ‘show grid (shape)’ under gr…

19 years ago
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RE: Parametric UV-Mapping

3 first ones are exactly what already makes my script. The fourth point is different… To my opinion, the results will be wrong with this method excep…

19 years ago
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RE: Parametric UV-Mapping

You are probably right but I shall need a little of time to imagine the routine which allows me to make that. The example which I gave here was very …

19 years ago
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RE: Parametric UV-Mapping

Here is how my final map should appear on the object : (the object was simplified) At the left, I show to you the final object. And at the Right, a…

19 years ago
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RE: Parametric UV-Mapping

Here is an picture which shows how my script works at present: MrSparkle: What kind of geometry you are thinking of? this kind of geometr…

19 years ago
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RE: Parametric UV-Mapping

Magic Seriously this part of the script is the most difficult to write. It is a combination of various calculations. It was necessary to make tests to…

19 years ago
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RE: Parametric UV-Mapping

Hi, Happy to see that you like my script. MrSparkle: Can you tell me what is the reason why I have to map the road in different steps? The …

19 years ago
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RE: Parametric UV-Mapping

MrSparkle: Appearently the map is distorted due to the triangulation of the polygons. How can I avoid the distortion of the maps without using NURB…

19 years ago
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RE: Integrating maxSDK or C++ applications in maxscript?

Thank you, Andreas My conclusion is that it is not necessary to use cpp for the whole program. I prefer to continue to use maxscript for the interfac…

19 years ago
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RE: Integrating maxSDK or C++ applications in maxscript?

Wow Maxscript seems favored in the matrix calculation. Let us see on an equal base (with arrays) what it happens. fn slowTask theVertex theRotMatrix…

19 years ago
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RE: Integrating maxSDK or C++ applications in maxscript?

Hi thanks for the replies andreas : lets say i have to calculate many 3D operations (vector, matrices) but in memory only. And nobody can translate …

19 years ago
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RE: Integrating maxSDK or C++ applications in maxscript?

Which saving of time can I hope by using routines C ++ ? Here is a routine which calculates rotations 3D with maxscript: fn slowTask theVertex theRo…

19 years ago
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