arketip
@arketip
New Member
Joined: Feb 15, 2024
Topics: 11 / Replies: 98
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RE: Saving data in a scene ….?

If I understood what you were talking about, you could use the ‘Persistent Global Variables’ EDIT: Jon-Huhn> at the same time, sorry

18 years ago
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RE: Find flipped UV's

JHaywood: …I’ve done is add an option to relax the UV’s at the end of the morphMap process. Oh, you too I had also added a similar function in a…

18 years ago
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RE: Find flipped UV's

Hey The right direction for the UVWs est more a concept than a reality. Nobody can be certain about what wants the user… However, you can suppose th…

18 years ago
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RE: Select element by poly count

sorry I just realize you said “element”… ( max modify mode for obj in selection where (classof obj==Editable_Poly) do ( local theFaces= #{1..obj.num…

18 years ago
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RE: Select element by poly count

run this script: ( local newSel=#() for obj in geometry where (isProperty obj “numFaces”) do ( if obj.numFaces>3 do (append newsel obj) ) select…

18 years ago
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RE: How to create a curve which follows the position of severals points ?

Is there anybody who knows ’ How to find the closest point of a spline ? ’ I can also find this point by using 2 maxscript functions. First I use ‘ne…

18 years ago
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RE: How to create a curve which follows the position of severals points ?

Hey, On my side, I worked on the user interface. About the function of smoothing, I think that it can be improved using yours ideas. … but a thing at…

18 years ago
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RE: Testing for intersection of objects

Your extruded spline don’t have any volume, isn’t ? Then a boolean operation is not appropriate in this situation. Specially the boolean of 3dsmax bec…

18 years ago
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RE: Testing for intersection of objects

Here is the concept: ( local theObject = box width:100 height:100 length:100 local theParticule = sphere pos:[50,0,0] radius:10.0 segs:8 local nVert…

18 years ago
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RE: Testing for intersection of objects

I remember me another solution proposed by BOBO. That isn’t specifically for particles but that will give you an idea. You create a boolean operation…

18 years ago
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RE: Wave functions, fourier transforms etc

Thank you for having shared your knowledge, eek

18 years ago
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RE: polyOp.setMapSupport

try to use .defaultMapFaces. It create all you need for a new channel. But you have to test several things first. ( local obj=selection[1] local theC…

18 years ago
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RE: How to create a curve which follows the position of severals points ?

Here is my first attempt. Just a prototype with the maxscript functions. At first, you have to create severals points ‘helper’ (in the same order as …

18 years ago
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RE: How to create a curve which follows the position of severals points ?

eek, pen : thanks for all advices guys You helped well me. I am now going to study these various formulae. Later I would see what I can code with t…

18 years ago
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RE: How to create a curve which follows the position of severals points ?

You are right, I am going to learn that. At first I did not know how realizing that. I thought that a formula would do it. But that seems enough comp…

18 years ago
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