intersectRay looks strange for me also. I don’t have the same result if I convert the poly object to a mesh (the intersection points are not exactly a…
It is just a problem of syntax box_copy pos:(random p a) is not correct… This syntax is only correct when you create a new object. And: box_copy.p…
Fantastic! That is exactly for what I looked. The various tools for the conversion are really useful also. I had begun to write similar functions bec…
Here is a function for calculating the intersection of 3 planes. At present, that is just a Plane-Plane intersection followed by a line-Plane Interse…
Here is an improvment of the function for calculating the intersection of 2 planes: pA, nA : first plane, where p is a point and n is the normal of t…
I have another question. In this thread there is a solution for finding the intersection between a plane and a line. But do you know what is the best …
Usually this error happens when there are no brackets with a local statement. Is your main code between () ?
Yes, that could be a solution. So nobody know how to set the right zoom?
that does work, except the zoom factor is not the same. It is possible to know the zoom factor by using viewport.GetFOV() but there are no .setFOV fun…
thanks ofer_z
Thanks for the answer eek “walking the spline” -> then there is no formula which gives directly the answer ? We have to try and try again until we…