Do this in Visual Studio: In the Build Menu select: Clean Solution It may not delete the .pdb file– so go ahead and delete that file/folder where i…
This is from the position constraint’s code (from an older SDK): #define OFFSET_POS_LOCAL_CHUNK 0x1001 #define OFFSET_POS_WORLD_CHUNK 0x1002 #defi…
Look at your Controller’s Save method then and see if there’s a conflict… compile a hybrid plugin version and then start 3ds Max thru the Visual Studi…
is it somehow conflicting with the original position controller plugin that shipped with 3ds Max?
Klvnk: usually added with virtual HWND Interface::AddRollupPage ( HINSTANCE [i]hInst[/i], MCHAR * [i]dlgTemplate[/i], DLGPROC [i]d…
Something like this perhaps: I am planning to write a multi-parent controller in the near future that would work for much older versions of 3ds Max…
If you’re on maintenance subscription you should still install/activate your 2015/2016 licences…
@DenisT, @Klvnk: Is it possible to write an extension that would expose grabbing the user moving, rotation, scaling commands/manipulations for the Tr…
So many great extension functions in this thread… but I can’t see the trees for the forest– need to have an index list & brief description for al…
While some dialogs may have text & link to the original script creator… it’s not immediately apparent. It would be a courtesy… a sign of respect…
@stigatle – Congratulations! :keenly:
There’s nothing preventing you from modeling your game assets on a +Y axis… just swap your viewports around.
…Because (If I recall correctly…) I was using tempStruct as a temporary mechanism to create computed-named structures (from the material templates in …