Archangel35757
@archangel35757
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Joined: Feb 14, 2024
Topics: 47 / Replies: 351
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RE: A couple of controller plugin questions

Do this in Visual Studio: In the Build Menu select: Clean Solution It may not delete the .pdb file– so go ahead and delete that file/folder where i…

10 years ago
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RE: A couple of controller plugin questions

This is from the position constraint’s code (from an older SDK): #define OFFSET_POS_LOCAL_CHUNK 0x1001 #define OFFSET_POS_WORLD_CHUNK 0x1002 #defi…

10 years ago
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RE: A couple of controller plugin questions

Look at your Controller’s Save method then and see if there’s a conflict… compile a hybrid plugin version and then start 3ds Max thru the Visual Studi…

10 years ago
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RE: A couple of controller plugin questions

is it somehow conflicting with the original position controller plugin that shipped with 3ds Max?

10 years ago
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RE: Adding Dialog Rollups…

Klvnk: usually added with virtual HWND Interface::AddRollupPage ( HINSTANCE [i]hInst[/i], MCHAR * [i]dlgTemplate[/i], DLGPROC [i]d…

10 years ago
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RE: MCG Controllers

Something like this perhaps: I am planning to write a multi-parent controller in the near future that would work for much older versions of 3ds Max…

10 years ago
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RE: MCG Controllers

If you’re on maintenance subscription you should still install/activate your 2015/2016 licences…

10 years ago
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RE: Useful mxs sdk extension functions

@DenisT, @Klvnk: Is it possible to write an extension that would expose grabbing the user moving, rotation, scaling commands/manipulations for the Tr…

10 years ago
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RE: Useful mxs sdk extension functions

So many great extension functions in this thread… but I can’t see the trees for the forest– need to have an index list & brief description for al…

10 years ago
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RE: 3DS Max Ninja – Scripts & Plugins

While some dialogs may have text & link to the original script creator… it’s not immediately apparent. It would be a courtesy… a sign of respect…

10 years ago
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RE: SDK Renderer – normals + smoothing group problems

@stigatle – Congratulations! :keenly:

10 years ago
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RE: The most disappointments in th MAX

There’s nothing preventing you from modeling your game assets on a +Y axis… just swap your viewports around.

10 years ago
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RE: MAX Script needs revision!

…Because (If I recall correctly…) I was using tempStruct as a temporary mechanism to create computed-named structures (from the material templates in …

10 years ago
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