Archangel35757
@archangel35757
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Joined: Feb 14, 2024
Topics: 47 / Replies: 351
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RE: SDK: gizmo/temporary helper object?

Manipulators or something with a controller?

9 years ago
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RE: [SDK] Exporting Explicit Normals (EditNormals Modifier)…

Ok… so I managed to get the unspecified- , specified- , and explicit normals to export using the method below in my class CdotXSIMapper (which convert…

9 years ago
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RE: [SDK] Exporting Explicit Normals (EditNormals Modifier)…

I was referring to the CheckNormals() you cited in your two MNNormalSpec calls… I’m just trying to wrap my head around this to fix the exporter (and …

9 years ago
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RE: [SDK] Exporting Explicit Normals (EditNormals Modifier)…

@Klunk-1, so I’m finally getting a moment to get back to this project… and I have a question. The SDK talks about using the class VNormal for computi…

9 years ago
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RE: [SDK] Exporting Explicit Normals (EditNormals Modifier)…

I’m open to suggestions…some kind of global struct array? How would I associate/index it by INodes? Maybe use the INode ID (isn’t that an integer va…

9 years ago
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RE: [SDK] Exporting Explicit Normals (EditNormals Modifier)…

Is AddAppDataChunk( ) and RemoveAppDataChunk( ) the best way to temporarily store the processing of the INode’s mesh data? Or is there a better way?

9 years ago
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RE: [SDK] Exporting Explicit Normals (EditNormals Modifier)…

@Klvnk – the method you posted (GetFaceRNormals) gets the face normals, or the vertex normals? Also, my task is going to be somewhat complicated…

9 years ago
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RE: [SDK] Exporting Explicit Normals (EditNormals Modifier)…

Looking thru the SDK, I think I’ll try and add these Normal Type options in the next version of my exporter (shown in red):

9 years ago
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RE: [SDK] Exporting Explicit Normals (EditNormals Modifier)…

Klvnk: pretty simple, no need to worry about modifiers, if you’ve specified the normals they can be accessed like so… from a mesh… MeshNormalSpec*…

9 years ago
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RE: Rate Limiting Controller

Rate Limiter: limit the first derivative of the position track so that the output changes no faster than the specified limits (R = Rising Slew Rate an…

9 years ago
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RE: SDK issue: Cannot find or open the PDB file

Depending on what you’re doing inside 3ds Max during the debug session, you may not hit one of your breakpoints– unless you do something inside 3dsMa…

9 years ago
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RE: SDK issue: Cannot find or open the PDB file

And if you answer “yes” to continue… doesn’t it proceed with loading 3dsMax?

9 years ago
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RE: A couple of controller plugin questions

I tend to change my project property settings to write the PDB file and the DLC plugin file into the Hybrid folder (where all the intermediary files a…

9 years ago
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