Archangel35757
@archangel35757
New Member
Joined: Feb 14, 2024
Topics: 47 / Replies: 351
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RE: Imitating the parent/child via matrices.

greatveemon: I already reading some about it, but I’m more glad if someone gives me an answer and a little explanation than asking my matrix algebra…

9 years ago
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RE: Extended Viewport with Embedded Smaller Camera Window…

@DenisT… How? Also will you look at my previous script I linked in this thread and recommend how to improve it. I would be happy with that if it cou…

9 years ago
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RE: Extended Viewport with Embedded Smaller Camera Window…

Well, I would want the rendered view to update as the user manipulates the GUI dialog sliders, buttons, etc. But the rendered view wouldn’t need to b…

9 years ago
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RE: Extended Viewport with Embedded Smaller Camera Window…

I was hoping there was a method via maxscript to create an extended viewport that would be like a dialog with an embedded camera window in it… where t…

9 years ago
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RE: Extended Viewport with Embedded Smaller Camera Window…

@PolyTools3D… …well I did achieve this some time back– No one bothered to try and improve on it… maybe I’ll brush the dust off and have another lo…

9 years ago
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RE: Extended Viewport with Embedded Smaller Camera Window…

Dang… I was hoping it was possible to make the camera window a child of the extended viewport window. what about via the C++ SDK, is it possible then…

9 years ago
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RE: SDK: How do I collect and store vertex normals?

You also need to check for explicit normals (i.e., Edit Normals Modifier).

9 years ago
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RE: Matrices and coordinate systems

You didn’t answer my first question… were any parts mirrored into place in LDRAW? Do any of those “offending” imported parts have negative scaling on…

9 years ago
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RE: Matrices and coordinate systems

Are any of those lego parts, mirrored in LDRAW, i.e., have negative scale part [-1,-1,-1] in 3ds Max (or does any axis have negative scaling)? Look a…

9 years ago
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RE: Matrices and coordinate systems

Excerpt from an older 3ds Max SDK Reference manual section “The Node and Object Offset Transformations”: To retrieve what is considered the local tr…

9 years ago
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RE: Matrices and coordinate systems

So are those offending parts modeled along the wrong axes?

9 years ago
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RE: Matrices and coordinate systems

Your coordinate transformation is correct (Basically a -90 degree rotation about the +X axis). My suggestion would be to try and create the smallest …

9 years ago
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RE: Matrices and coordinate systems

Are the ones that get messed up part of a hierarchy? Are you parsing/branching down the hierarchy while you do your coordinate transformation?

9 years ago
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RE: Math help finding position

Check out these links: …the formulas in this link assume the circles are always at origin– but you could re-derive to allow other offset (a,b) c…

9 years ago
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