Archangel35757
@archangel35757
New Member
Joined: Feb 14, 2024
Topics: 47 / Replies: 351
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RE: Imitating the parent/child via matrices.

greatveemon: I already reading some about it, but I’m more glad if someone gives me an answer and a little explanation than asking my matrix algebra…

10 years ago
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RE: Extended Viewport with Embedded Smaller Camera Window…

@DenisT… How? Also will you look at my previous script I linked in this thread and recommend how to improve it. I would be happy with that if it cou…

10 years ago
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RE: Extended Viewport with Embedded Smaller Camera Window…

Well, I would want the rendered view to update as the user manipulates the GUI dialog sliders, buttons, etc. But the rendered view wouldn’t need to b…

10 years ago
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RE: Extended Viewport with Embedded Smaller Camera Window…

I was hoping there was a method via maxscript to create an extended viewport that would be like a dialog with an embedded camera window in it… where t…

10 years ago
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RE: Extended Viewport with Embedded Smaller Camera Window…

@PolyTools3D… …well I did achieve this some time back– No one bothered to try and improve on it… maybe I’ll brush the dust off and have another lo…

10 years ago
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RE: Extended Viewport with Embedded Smaller Camera Window…

Dang… I was hoping it was possible to make the camera window a child of the extended viewport window. what about via the C++ SDK, is it possible then…

10 years ago
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RE: SDK: How do I collect and store vertex normals?

You also need to check for explicit normals (i.e., Edit Normals Modifier).

10 years ago
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RE: Matrices and coordinate systems

You didn’t answer my first question… were any parts mirrored into place in LDRAW? Do any of those “offending” imported parts have negative scaling on…

10 years ago
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RE: Matrices and coordinate systems

Are any of those lego parts, mirrored in LDRAW, i.e., have negative scale part [-1,-1,-1] in 3ds Max (or does any axis have negative scaling)? Look a…

10 years ago
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RE: Matrices and coordinate systems

Excerpt from an older 3ds Max SDK Reference manual section “The Node and Object Offset Transformations”: To retrieve what is considered the local tr…

10 years ago
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RE: Matrices and coordinate systems

So are those offending parts modeled along the wrong axes?

10 years ago
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RE: Matrices and coordinate systems

Your coordinate transformation is correct (Basically a -90 degree rotation about the +X axis). My suggestion would be to try and create the smallest …

10 years ago
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RE: Matrices and coordinate systems

Are the ones that get messed up part of a hierarchy? Are you parsing/branching down the hierarchy while you do your coordinate transformation?

10 years ago
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RE: Math help finding position

Check out these links: …the formulas in this link assume the circles are always at origin– but you could re-derive to allow other offset (a,b) c…

10 years ago
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