Archangel35757
@archangel35757
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Joined: Feb 14, 2024
Topics: 47 / Replies: 351
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RE: [MXS] LoadSaveAnimation.saveAnimation …getting Unknown system exception

Update: So it processed 116 of the remaining 238 files before crapping out with the “unknown system exception”. The script failed at the LoadSaveAni…

8 years ago
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RE: [MXS] LoadSaveAnimation.saveAnimation …getting Unknown system exception

Thanks… these are old humanoid game animations (basically baked per frame FK animations of the game skeleton) I modified the script to append to an e…

8 years ago
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RE: Load/Save Animation (File menu) access…

Thanks for pointing it out… I was having difficulty finding it in the help.

8 years ago
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RE: [HELP] Trying to Understand Biped Footstep .STP file format…

For those who are curious about my query… See the attachment.

8 years ago
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RE: Get Transform Matrix

–some scaled object $Teapot01.transform (matrix3 [1.5031,0,0] [0,1.5031,0] [0,0,1.5031] [50,50,50]) tempScale = $Teapot01.transform.scalepart scaleT…

8 years ago
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RE: Plugins-take it to the next level

I’m not in the industry… so I couldn’t really say. You’ll need strong C++ skills. Take a look at some of the job postings for Autodesk plugin develo…

8 years ago
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RE: Plugins-take it to the next level

Take a couple of C/C++ courses (or at least audit them– but do the work). Then take a look at the Autodesk Developer Network’s free intro to 3dsMax …

8 years ago
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RE: [SDK] VS Project Property: "Enable Large Addresses" for plugins…

If LAA is not set to YES, then by default it is NO, correct? Well, yesterday I installed VS 2015 Community and followed the directions to install the…

8 years ago
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RE: SDK: Lights??

You should create a support ticket and ask Autodesk to supply the missing resources required to get the samples project to compile. They did that for…

8 years ago
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RE: SDK: get all nodes that a node is dependent upon?

Just guessing… but what about the class ReferenceMaker which has methods for accessing references?

8 years ago
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RE: SDK Shader Ball

Maybe this will direct your steps… Checkout the SDK help and sample files: virtual float EvalHiliteCurve(float x); Remarks: This method is calle…

8 years ago
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