Well, the following code compiled without error… but is it correct??? :surprised Is this the correct way by using: [size=2][color=cyan]extern RefTarg…
Klunk-1: does anyone know the function for this ease in curve 0 0 0.1 0.02632 0.2 0.05556 0.3 0.08824 0.4 0.125 0.5 0.16666 0.6 0.20238 0.7 …
Felix Joleanes has a flippingless “look-at” script controller tutorial. Here on his site: He goes thru all the math.
Or should I convert the iNode to an iGameNode and use the iGame’s method of GetWorldTM() ??? Someone please help! :banghead:
Thanks… I don’t have access to 3dsMax right now to play with…
@Kickflipkid687: But if you ever want to mirror across a reflection plane at any point in space then look at the function PePeTD gave you… or the one…
Here is the mirror method I plan to use… taken from a released Autodesk sample file (originally created by Paul Neale and Mike Biddlecombe– so credit…
@Kickflipkid687: Did the method I gave you, and streamlined by Klunk, not achieve your desired result?
Thanks for the clarification Denis… but don’t you have to pre-multiply in this case… so that the node maintains its original transform position and is…
Does this not hold true??? Two n x n matrices A and B commute if AB=BA. This is only the case in special circumstances– and in this case, because i…
Kickflipkid687: Hello, I’ve looked around here and tried some things, and maybe it’s partially from lack of sleep, but I cannot figure this out… …
…well, I copy/pasted your orbitAttribute script into a new script file and evaluated it and the attached picture is what I got… so at first glance I’…