Archangel35757
@archangel35757
New Member
Joined: Feb 14, 2024
Topics: 47 / Replies: 351
Reply
RE: Found geometry with keyable modyfiers

so “getModcontextTM obj m” isn’t going to work… trying to find you an answer…

12 years ago
Forum
Reply
RE: Found geometry with keyable modyfiers

Search maxscript Help on: [ul] [li]ModifierArray Values[/li][li]Modifier Common Properties, Operators, and Methods[/li][li]Skipping Loop iterations[/l…

12 years ago
Forum
Reply
RE: Found geometry with keyable modyfiers

Maybe pass a selection of scene nodes as an array argument to a function that goes thru each node searching its modifier stack. Try searching the for…

12 years ago
Forum
Reply
RE: getting variable away from expression

Well, I don’t have 3dsMax to play with at the moment… but it would be best to move the following code line: plgArray = lMissingClasses outside of th…

12 years ago
Forum
Reply
RE: getting variable away from expression

Try creating/defining your global variable before your function definition and then in your function pass this global variable as a by-reference argum…

12 years ago
Forum
Reply
RE: recursive function to find if position controller is keyable

As long as the position controller supports position keys… because my CA functionality will be disabled until position keys exist. @DenisT – You make…

12 years ago
Forum
Reply
RE: recursive function to find if position controller is keyable

…wouldn’t that break the recursiveness? Or possibly fail at the < >.supportskeys test? Edit: Nevermind… no access to 3dsMax now, but I see wha…

12 years ago
Forum
Reply
RE: recursive function to find if position controller is keyable

My original purpose was just to check if the position controller supported keys… because I was planning to add a custom attribute that would operate o…

12 years ago
Forum
Reply
RE: recursive function to find if position controller is keyable

The MAX Doctor strikes again! Thanks Denis for the “MAXscription” (MAXscript prescription)… very short and nifty solution. :applause: When are you g…

12 years ago
Forum
Topic
Reply
RE: Best way to control an IK chain object's enabled state from outside the object?

You typed: ctrl.baseObject.CA_IKFK.state.controller but isn’t your custom attribute definition called “IKFK” and not “CA_IKFK” ??? Or am I missing so…

12 years ago
Forum
Reply
RE: It Takes a Village… to achieve the impossible!

Ok… something else I don’t understand… If I scrub the time slider manually, thru the entire animation range with “Auto Key” enabled it will create ke…

12 years ago
Forum
Reply
RE: It Takes a Village… to achieve the impossible!

@DenisT… ok, thanks! So now I’m not able to reproduce the divergent tendency… scrubbing the time slider creates a key on every frame for node H. If …

12 years ago
Forum
Topic
Forum
Replies: 3
Views: 46
Page 20 / 27