so “getModcontextTM obj m” isn’t going to work… trying to find you an answer…
Search maxscript Help on: [ul] [li]ModifierArray Values[/li][li]Modifier Common Properties, Operators, and Methods[/li][li]Skipping Loop iterations[/l…
Maybe pass a selection of scene nodes as an array argument to a function that goes thru each node searching its modifier stack. Try searching the for…
Well, I don’t have 3dsMax to play with at the moment… but it would be best to move the following code line: plgArray = lMissingClasses outside of th…
Try creating/defining your global variable before your function definition and then in your function pass this global variable as a by-reference argum…
As long as the position controller supports position keys… because my CA functionality will be disabled until position keys exist. @DenisT – You make…
…wouldn’t that break the recursiveness? Or possibly fail at the < >.supportskeys test? Edit: Nevermind… no access to 3dsMax now, but I see wha…
My original purpose was just to check if the position controller supported keys… because I was planning to add a custom attribute that would operate o…
The MAX Doctor strikes again! Thanks Denis for the “MAXscription” (MAXscript prescription)… very short and nifty solution. :applause: When are you g…
You typed: ctrl.baseObject.CA_IKFK.state.controller but isn’t your custom attribute definition called “IKFK” and not “CA_IKFK” ??? Or am I missing so…
Ok… something else I don’t understand… If I scrub the time slider manually, thru the entire animation range with “Auto Key” enabled it will create ke…
@DenisT… ok, thanks! So now I’m not able to reproduce the divergent tendency… scrubbing the time slider creates a key on every frame for node H. If …