what you want exceeds the accuracy/precision for floats. And if I recall correctly, maxscript by default prints floats out to 6 decimal places… to go…
So I’ve updated the script (version 2.5 Beta R3) to hopefully resolve the crashing you experienced. Link: Softimage dotXSI Importer v2.5 BetaR3[b] …
Here is a link to another dotXSI model (whose mesh data is contained in templates “SI_TriangleList”) …and that has been imported in older versions of …
UPDATE: Ok… I looked at the example ascii dotXSI file in Notepad++ and this file is a bad example to debug with… the reason the meshes are empty is b…
@denisT – Do you have the ability to run this import script in an earlier version… perhaps 3ds Max 2012?
denisT: dotXSI is very far from what i’m doing. honestly i have no idea what you are talking about How did you pinpoint where the script was fai…
@denisT Thanks! Can you tell me which Game Preset you were using when you tried to import the given example model? dotXSI 3.x requires the Jedi Knig…
Here is a screenshot: Import script: dotXSI importer maxscript v2.5beta Example file: Star Wars AT-ST dotXSI model If you like, you can view the d…
I wrote a script to do the same thing for a game modding community… to transfer skin data from one skeleton to another for the same character mesh. F…
@denisT – I’m curious as to your plan on how to get around this CS Biped flaw?
Maybe you could store those skinpose transforms on custom properties on only those misbehaving CS Biped bones… and with your own “Assume Skin Pose” co…
denisT: very unlikely i will find a time to look into the code (and i don’t have any < max 2014 available anyway) about using of try() catch() …
Thanks Denis, I will try to apply your recommendations. I did my best to avoid using try/catch… but there were some unexplainable issues where it fai…
It seems to be random files… but always on the LoadSaveAnimation line… now in the catch() line. Maybe now it’s a memory thing? It has only crashed t…