Archangel35757
@archangel35757
New Member
Joined: Feb 14, 2024
Topics: 47 / Replies: 351
Reply
RE: Question: On Creating Exporter Dialog

…getting there. I found the custom controls section in the SDK… which has been helpful to read. One thing I can’t find to do though, is how to setup…

12 years ago
Forum
Reply
RE: Question: On Creating Exporter Dialog

@Klunk-1… it does compile. However, the dialog initially pops up with: “Export Segment” unchecked To field showing: 0 (appearing normal but disabl…

12 years ago
Forum
Reply
RE: Question: On Creating Exporter Dialog

@Klunk-1 – I will certainly give this a try today. Thank you all so much for the help! One thing I was wondering is… should I create a pointer varia…

12 years ago
Forum
Reply
RE: Question: On Creating Exporter Dialog

@Klunk-1 and @denisT – the below code is what I currently have… I’ve not made any changes yet… still need to look at Klunk’s snippets more closely: s…

12 years ago
Forum
Reply
RE: Question: On Creating Exporter Dialog

@denisT – yes, C++ SDK. And I have the CustEdit boxes and spinners initially disabled in the resource editor. I basically copied the spinner set up …

12 years ago
Forum
Topic
Forum
Replies: 24
Views: 74
Reply
RE: constrain pos to a spherical radius

So your animators never need to make an animation preview before exporting to FBX?

12 years ago
Forum
Reply
RE: constrain pos to a spherical radius

Try to render your animation. Does it render properly?

12 years ago
Forum
Reply
RE: constrain pos to a spherical radius

you can save “when” change handlers in the scene by assigning it to a persistent global variable. But this will fire and put a key on every frame. L…

12 years ago
Forum
Reply
RE: Found geometry with keyable modyfiers

I don’t see any attached screeshot– and are you trying to test on objects that have skin modifier? If so, then carefully re-read what Denis wrote ea…

12 years ago
Forum
Reply
RE: Found geometry with keyable modyfiers

denisT: this has to work for all maxobjects: nodes, ca, modifiers, materials, controllers, … technically the function needs a foolproof… but a ‘fool…

12 years ago
Forum
Reply
RE: Found geometry with keyable modyfiers

Wierd… :curious: The functions work properly when you test a single object, but in the following code: ( for obj in selection do ( if ( isModifi…

12 years ago
Forum
Reply
RE: Found geometry with keyable modyfiers

Ok… so here are the two functions you will need (this was my approach… I’m sure there are plenty of other, more professional, ways to do this). funct…

12 years ago
Forum
Reply
RE: Found geometry with keyable modyfiers

@DenisT – O.k., I’m working on it.

12 years ago
Forum
Reply
RE: Found geometry with keyable modyfiers

@DenisT – yes, as I understood it… Kredka is wanting a script to run on a selection of objects that will remove all the objects from the selection tha…

12 years ago
Forum
Page 19 / 27