Klunk-1: that would be the “whatever” Sorry if my previous response sounded sarcastic– it wasn’t intended that way… I’m just asking out of igno…
@Klunk-1 – So you’re saying it is inefficient to get a Node… store the position, rotation, and noteKey data in arrays and write both files in subseque…
Klunk-1: the code is still valid and is easily ported to INode from the IGameNode variant. When it comes to dealing with normals,tangents and binorm…
@Klunk-1, thanks… but I’d rather not use the IGame wrapper– it seems overkill to me. Plus I want to use this to help improve my coding and understan…
Thank you very much for your assistance! So here is the final Export Dialog code: static INT_PTR CALLBACK ROFFexportOptionsDlgProc(HWND hWnd, UINT …
Thanks @Klunk-1 – this should make things easier. I will delete the output directory and browse button and remove the dialog code which handled them…
@Klunk-1 – I don’t understand… I thought the const TCHAR* name parameter in the DoExport function only captured the file name field the user chooses …
Looks cool. I know it stands for dts… but like a few have commented, it does appear that the “s” is missing its top horizontal curve… maybe you could…
@Klunk-1 – yes, I realized my folly and moved it to the case IDC_EXPORT so that snippet now reads: case IDC_EXPORT: // // Update export o…
Ok… so I commented out the entire “case WM_CUSTEDIT_ENTER” and replaced it with the following code highlighted in [color=Yellow]Yellow[/color]: stati…
So… the case “WM_CUSTEDIT_ENTER” for the ICustEdit Control isn’t working at all when I manually enter text in the field and press a return. Could s…
I think this completes the Export Dialog Process code… I’m posting it here for other newbies that may need to do this kind of thing in the f…
@Klunk-1 – Thanks for all of your help! Here is the current code for the Export Dialog Process: static INT_PTR CALLBACK ROFFexportOptionsDlgProc(HW…
@Klunk-1 – I thought I needed to do it that way so that the options stay sticky even after a “Cancel” (I don’t want to make the user have to re-input …