Would you modify your code and try doing it as pass-by-reference on the NoteKeyTab like I was trying to do??? I’m using Visual Studio .NET 2003 to co…
I’m very grateful for your help …so forgive me for asking– so you added NoteTracks and NoteKeys to your node to exercise your code snippet and popula…
Oops… yeah that (t) was a holdover when I was trying to use ->GetKeyIndex(TimeValue)… …went home for lunch and quickly tried these changes: I tri…
@Klunk-1 – found this information in the 3dsMax6 SDK (…which seems to include old Sparks forum discussions): I thought I’d share with everyone a pro…
Thanks… I will endeavor to dive deeper into the debugger… On another possible source… I searched the SDK (3dsMax6) samples for “DefNoteTrack” and in …
@Klunk-1 (…and others) – in just looking at my “CollectNotes” method… do you see any flaws in the code???
Is using /MDd OK? Ah, didn’t know to look in my code for yellow arrows… off to my normal day job– will have to try this again later. Thanks.
I really don’t know what I’m doing… I compiled hybrid as /MDd (debug version). I added a breakpoint inside the if-loop just before the “CollectNotes…
Ok… so I ran the Hybrid mode… 3dsMax opens. I open up my scene and try to export the object. When I pressed “Export” an MDE window popped up and sta…
When I run… it gives me: No Symbolic Information ‘3dsmax.exe’ does not contain debugging information. (No symbols loaded.) Click OK to debug anyway…
Klunk-1: compile it as a Hybrid and get it running under the debugger, you’ll quickly find the crash point add in a break point before hand and run …
Very true… but allowing notetracks to be added anywhere becomes unwieldy. Like you allude to… a true NoteTrack Manager should look and manage noteTra…
@Mambo4 – Thanks, I found that statement in the MXS Help. Also, found in another thread where a Guy created an Maxscript NoteTrack Manager– so I wan…