Archangel35757
@archangel35757
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Joined: Feb 14, 2024
Topics: 47 / Replies: 351
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RE: SDK Standard Materials Question…

I’m creating an importer… and processing the material templates (which contain references to the textures as children templates). So I have not put t…

11 years ago
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RE: Fixing transform rotations

I’ve attached the Euler Filter.cpp file to which I was referring…

11 years ago
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RE: Fixing transform rotations

You might try looking at the Euler Filter code (used in TrackView) in the SDK and try to leverage it to catch your 180/360 flips.

11 years ago
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RE: 3dsMax 2013 64-bit project (Unicode conversion): LNK2001 and LNK2019 errors…

For others who may also have problems porting older plugin source code to 3dsMax 2013 Unicode… …I finally got my exporter compiling/working under Max…

11 years ago
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RE: 3dsMax 2013 64-bit project (Unicode conversion): LNK2001 and LNK2019 errors…

I tried your function and here is the result: [font=Consolas][size=1][/size][/font] 1>dotXSIMapper.cpp(724): error C2664: ‘getstring’ : cannot co…

11 years ago
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RE: euler xyz, quat, and matrix3

No. I don’t think you understood my suggestion. You have an object (a node) in your scene you are trying to animate rotationally and the Euler XYZ con…

11 years ago
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RE: euler xyz, quat, and matrix3

You could try replacing the Euler XYZ controller with a TCB Rotation (i.e., Quaternion) controller on this particular node.

11 years ago
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RE: Closing Import Dialog Box's

Are you coding this with the SDK or Maxscript?

11 years ago
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RE: constrain pos to a spherical radius

Yes I know that… I’m talking about when you are manipulating a specific limb itself… not, for example, when you pull the whole body away– in which ca…

11 years ago
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RE: constrain pos to a spherical radius

I don’t have access to 3dsMax right now to try your solution… but I’m not suggesting to always constrain the IK Goal to the nub bone. But in all the …

11 years ago
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RE: constrain pos to a spherical radius

If I recall correctly, the original intent of this post was to find a solution to keep a control object at the end of the bone chain (not allowing it …

11 years ago
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