I’m creating an importer… and processing the material templates (which contain references to the textures as children templates). So I have not put t…
I’ve attached the Euler Filter.cpp file to which I was referring…
You might try looking at the Euler Filter code (used in TrackView) in the SDK and try to leverage it to catch your 180/360 flips.
For others who may also have problems porting older plugin source code to 3dsMax 2013 Unicode… …I finally got my exporter compiling/working under Max…
Thanks! I’m grateful for your help.
I tried your function and here is the result: [font=Consolas][size=1][/size][/font] 1>dotXSIMapper.cpp(724): error C2664: ‘getstring’ : cannot co…
No. I don’t think you understood my suggestion. You have an object (a node) in your scene you are trying to animate rotationally and the Euler XYZ con…
You could try replacing the Euler XYZ controller with a TCB Rotation (i.e., Quaternion) controller on this particular node.
Are you coding this with the SDK or Maxscript?
Yes I know that… I’m talking about when you are manipulating a specific limb itself… not, for example, when you pull the whole body away– in which ca…
I don’t have access to 3dsMax right now to try your solution… but I’m not suggesting to always constrain the IK Goal to the nub bone. But in all the …
If I recall correctly, the original intent of this post was to find a solution to keep a control object at the end of the bone chain (not allowing it …