Archangel35757
@archangel35757
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Joined: Feb 14, 2024
Topics: 47 / Replies: 351
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RE: Maxscript (Quat Values): transform <quat> <matrix3> problems!

Swordslayer: It’s the same as multiplying the quat by the matrix, go with that. So instead of transform xsiAngles2Quat tmX90 use xsiAngles2Quat * tm…

10 years ago
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RE: Converting animation data from Y-up to Z-up

Your file format sounds like it uses the exact same coordinate system as my dotXSI file importer (Maxscript based). You need to do a proper coordinat…

10 years ago
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RE: Floating Viewport with Camera view

So here is what I came up with… after some hours playing with it. At least it won’t crash your memory anymore… What do you think? Credit for the or…

10 years ago
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RE: Floating Viewport with Camera view

I fixed the memory leak… still working on improving the script.

10 years ago
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RE: Floating Viewport with Camera view

DrDecipher: Often garbage collection is suspended if you are in a loop. A timer could cause this. try using the command GC() –Th…

10 years ago
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RE: Floating Viewport with Camera view

That’s a pretty neat script! I changed the timer clock interval to 100 and it’s pretty much matching the animation playback. However, it seems to ha…

10 years ago
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RE: Visual Studio 2013 directory for SDK plugin wizard stuff

Please carefully read Kevin Vandecar’s blog here: 3ds Max C++ SDK Training and fixed 3ds Max 2013 Plugin Wizard Follow his instructions for installi…

11 years ago
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RE: SDK Standard Materials Question…

Here’s my snippet for setting the shader type: switch ( l_XSIShadeModel ) { case 0: //Constant l_iShadingModel = SHADE_CONST; stdMtl-&g…

11 years ago
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RE: SDK Standard Materials Question…

Thanks for the clarification… I’ve added the enums, removed the extraneous headers and everything compiles perfectly. One more question… Where do I f…

11 years ago
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RE: SDK Standard Materials Question…

Thanks, I’ll add the enums as you suggested. But adding the stdmtl2.h also requires including: mtlres.h mtlhdr.h …to eliminate the error not findin…

11 years ago
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RE: SDK Standard Materials Question…

Do I really need to set all of the ONB parameters using these enums? Or can’t I just use the methods of StdMat2 (diffuse, ambient, specular color, et…

11 years ago
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RE: SDK Standard Materials Question…

Thanks… I’ve added the stdmtl2.h and stdmtl2.cpp to my project but I must still be missing an #include because I’m getting a single error about it not…

11 years ago
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RE: SDK Standard Materials Question…

What version of the SDK are you referencing?

11 years ago
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