You can also check the .object property for the pickbutton to see if it equals to “undefined” meaning user cancelled the pickbutton operation.
klvnk: theres a memory limit on all recursive function regardless of programing language, every new recursion requires a new stack frame with all su…
Thank you for the reply… the issue isn’t finding where to turn them off or on… I don’t mind seeing the animation key brackets– the problem is for the…
Thanks Klvnk, for your solution– but that would mean I would need to compile a new Point Helper object for all versions of 3ds Max for which I want m…
Thanks. So you get this also? I’d rather disable showing the key brackets than showing links. Or just revert to dummy helpers.
<duplicate post>
Can anyone explain? When I switch to using dummy helpers, they don’t exhibit this key bracket behavior. If this is a case of my own ignorance then w…
Where and by how much did you increase the heapSize? Try doing “light” manual garbage collection…
PolyTools3D: Thank you Michael! I could test it on Max 8 and it is working as well. Set the ‘normalizeVerts’parameter to true and also ‘debug’ to …
@PolyTools3D – I sent you a PM.
PolyTools3D: Thank you for the file and function, it is much easier to test with it. I believe the following code is working well. In the scene you…
Thanks… I’ve attached an imported file– the weights are messed up as discussed but the mesh is correct on Frame 0 (skin pose). I added another par…
I don’t think that is the case… I also tried to unNormalize the vertices but it didn’t help. What is happening is the first bone added to the skin mo…