RGhost: Here a lot of good functions. I want use some of this but have no experience with SDK to compile own extension Please point me how to creat…
Well, this isn’t quite the hierarchy structure you want… but maybe it’ll help get you started toward your goal: global dir_array = #() fn getDi…
Try searching Scriptspot.com for Notepad++ or external maxscript editor IDE.
So these are rigged (Max Bones, CAT, or CS Biped) characters?
Then why not assign the animation directly onto those procedural objects in the file where they reside? Why do you need another file with dummies?
Post an example of your data file… so if I understand, your script imports a text data file and applies that as animation onto dummy helpers. You th…
Read about global variable “rootNode” – your root Dummy is probably the first child of rootNode.
denisT: why do you love tcb rotation so much? ok. you can use linear_rotation… or you can use any rotation controller including euler if you conver…
I’m pretty sure I tried that first and it didn’t resolve it… (I’ll give it another quick try). EDIT: Yeah, Linear_Float() sub-controllers under an E…
FYI… changing the rotation controllers to TCB_Rotation() eliminated the “wobble”. Also, for my convenience, I simply redefined the Dummy helper contr…
denisT: it means that all controllers should be linear. actually… here is a challenge: >>>> replace all bezier float controllers used …
Thanks @denisT – I would like to maintain flexibility… retarget onto another character rig… perhaps reduce keys or tweak the animation– but in the en…
Thanks. Probably the easiest place would be to redefine the controller just after the Dummy is created.
Hmm… curse that Euler_XYZ controller!? Well, I did import the animation using the Softimage Max6-8 dotXSI importer plugin… but it doesn’t import the …
Thanks Denis for your reply… attached is a zip file containing the original dotXSI 3.0 file and my Max8 imported result… My maxscript dotXSI importer …