Anyone that has a solid grasp of controller plugins and their parameter blocks– PLEASE send me a PM to clear up a couple of questions I have. :bang…
Ok… I think the reason that the Link Constraint has a Control* pointer is because it retains the underlying transform controller when it (the Link Con…
Ok… most of the discussion above is now overcome by events. In writing my first controller plugin (using the other controller plugin .cpp files as re…
Continuing my search for bread crumbs… I found some classes in “objmode.h” pertaining to the control apparatus: class MoveCtrlApparatus class RotateC…
The LookAt Constraint has its own Display() method– but from what I can tell… it only draws lines to each node in its target list. So how is it stil…
Thanks… it was more clearly laid out in the 2010 SDK where it states: Controllers that want to have a gizmo (apparatus) available in the scene will …
Did you mean to say, “Wrap your head around the SDK…” rather than “get your hands on the SDK” ??? I already have the SDK. Check out the beginner and…
Why not use the render() method and render it to your bitmap? you can turn VFB on. render camera:(yourCamera) to:(yourBMP) vfb:on
Klvnk: can the imported object come with edited normals, eg normals not computed automatically ? If they can then using setnormal won’t work for you…
denisT: i’m very glad to see shared and not encrypted max script. thanks! You’re welcome… and thank you– for all you’ve done and continue to do…
Look at the angular array example in either SDK or Maxscript help.