More than one root ? You mean some roots might have roots too ?
This is pretty good, are you sure, that the handle, is only incremental ? I mean if I delete object, the new created ones will not get lower handle th…
IT’s the node from which his references are created.
Cool thanks I just can’t find any documentation on obj[4] part, what’s the 4 for ?
Yeah the problem comes when there are no modifiers on the children. I need to detect the root to make it a Cachable by tagging it for exemple, so an …
Found a hidden method (_CastFrom) which allows to convert the material to a ISubMap instance here’s the code : import MaxPlus as mxp mynode = mxp.Se…
For those who are interested, after digging a while I came up with something that works for the moment: ]def GetSubMaps(shading_node): submaps = [] fo…
Thanks mate.
Thank you very much, Yeah that works :bounce: What the isKindOf do ?