AR-MAN
@ar-man
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Joined: Feb 15, 2024
Topics: 8 / Replies: 20
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RE: Maxscript: Get the root node of Referenced nodes

More than one root ? You mean some roots might have roots too ?

7 years ago
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RE: Maxscript: Get the root node of Referenced nodes

This is pretty good, are you sure, that the handle, is only incremental ? I mean if I delete object, the new created ones will not get lower handle th…

7 years ago
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RE: Maxscript: Get the root node of Referenced nodes

IT’s the node from which his references are created.

7 years ago
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RE: Maxscript: Get the root node of Referenced nodes

Cool thanks I just can’t find any documentation on obj[4] part, what’s the 4 for ?

7 years ago
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RE: Maxscript: Get the root node of Referenced nodes

Yeah the problem comes when there are no modifiers on the children. I need to detect the root to make it a Cachable by tagging it for exemple, so an …

7 years ago
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Replies: 13
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RE: Python : MaxPlus – accessing submaps of the material.

Found a hidden method (_CastFrom) which allows to convert the material to a ISubMap instance here’s the code : import MaxPlus as mxp mynode = mxp.Se…

7 years ago
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RE: Python : MaxPlus – accessing submaps of the material.

For those who are interested, after digging a while I came up with something that works for the moment: ]def GetSubMaps(shading_node): submaps = [] fo…

7 years ago
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RE: ChannelInfo

Thanks mate.

7 years ago
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7 years ago
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Replies: 2
Views: 16
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Replies: 1
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RE: Controller Condition issue

Thank you very much, Yeah that works :bounce: What the isKindOf do ?

13 years ago
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