Mathias, you’re my hero
dotnet.loadAssembly “Microsoft.DirectX.AudioVideoPlayback.dll” — Runtime error: dotNet runtime exception: is not a valid Win32 application. (Excepti…
Have you used an attachment constraint? I have always felt they were hard to get right; took manual setup. Did you see how that position script was se…
Well, you can shoot a ray from the mouse cursor to the first polygon it hits, but wouldn’t you want to be able to use multiple polygons? The only way …
I quickly mocked this up (excuse my removing some of your UI). There are some little things I have learned over the years in here (like changing the b…
In videogames we cannot use any deformers from DCC apps other than bones and morphs, so sometimes we ‘bake’ arbitrary deformations down to bones. An e…
Yeah, I think that’s how I originally did it to solve in 1 axis rotation (2d) but as soon as I took that to 3d I realized it wouldn’t work. In 2d the …
Heh, yeah, I am sure the guys in R&D could help, but I don’t have the best math skills, and I don’t feel like bugging them. Also mainly because I…
Is this correct for the intersection of three planes? I have found some situations where it does not seem to return the proper result (not when parall…
Not so fast! I was trying to make a more general ‘Reaction Exporter’ today and when a coworker threw something complex at it, it fell apart. For ins…
ok, i kind of took a crack at this on my blog, so here’s the interesting part: if you get the dependents of a master, and check all the controllers …
I would like to bump this up, I am trying to write a Reaction Controller exporter that will then allow me to load to Relation Constraints in MotionBui…
It’s hard to say without seeing the arm/rig… but try $.transform instead.