The trailing 0’s gave me a lot of headaches. I couldn’t find a solution through mxs. There is no function to remove them. I’ve also tried to add postr…
Wow! That’s awesome Bobo! Didn’t know you did that! There is a discusion on the Vray forum about creating geometry leaves to replace the Opacity Mappe…
I am pretty sure that there is no such script and your best bet would be to use a vectorizing program. I had to do a large piece of terrain from a tif…
You can have each tree as a sepparate file with a jpg of the rendered tree, both named the same. Then you don’t need to go in a file to gather the obj…
Why don’t you try to use a Slice modifier?
No problem. You need to decrement when deleting stuff from arrays otherwise it will error out. Glad that it helped!
If I understand it right, you want to delete the selected multilistbox items from the temp array right? If so, here is a small example: rollout rlt_…
You can use a reversed loop, mening it will work from the last item to the first. Here is a sample code: myArr = #(“a”,”b”,”c”,”d”,”e”,”f”) for i = …
I don’t understand C++ but if you would write that in pseudocode then I might be able to help…
The only way I found is to find the dwg import plugin and move it from it’s location. When doing that Max will take the legacy one as the default… If…
Light, your method is great! I was using the method shown in mxs reference where you get all the pixel values in an image and store them then you crea…
Hi Dave, I’ve tried your script and works excellent! But I’m in a bit of trouble with the way I’m trying to use it. I have an interface that displays…
If I remember correctly, it was written by Bobo. Here is a link to his page but you have to leek through there: Hope this helps!
Could you tell us what the hack was? Thanks, Anton
I’ve run into the same issue before and it seems that it’s a max bug or something similar. If you clear all the scene bitmaps and run your script it w…