*** Found the solution *** It seems that the latest backburner changed the order of the fields again as it happen for 2013 hence the solution on previ…
Thanks a lot guys! Denis, I was actually looking at the wikipedia page and was trying to wrap my head around that but I hoped it would be an easier wa…
That would be really impressive but I doubt it as well. By using a 3d grid I was able to make the operation abut 3 times faster than by using a brute …
Here is the sample code I started from: Mine has also a loop to pull the data from a .csv file.
I’ve done it only once through Python to connect to a wordpress blog. It was really easy to do but seemed limited. If you want more info on what I did…
Lo, there is only one spline and denis, that thread is pure gold for me now Thanks a lot! I cannot believe it I missed the minVertexDistanceFrom comm…
That’s the same algorithm that I have used but the problem is if you have to run that loop for 1000 point3 values checking on 15000 knots you end up w…
The problem is that I have large amounts of knots and if I loop through it will take forever…
That was my initial thought but it doesn’t make sense that way. You would have then to feed all the verts in the mesh and calculate the soft selection…
Hi Psan, that makes sense but I am not sure how to apply that as I am feeding the polyop.movevert only the verts with weight of 1 as an array. By usin…
That same issue is with Unity3d too but you can easily solve it by checking the Y up option in the FBX export. I am not sure how do you export to XNA…