anoon
@anoon
New Member
Joined: Feb 15, 2024
Topics: 5 / Replies: 11
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RE: Turn off UI redraw

Hey, that looks pretty interesting. I will give it a shot. Thanks!

15 years ago
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RE: Turn off UI redraw

Ok, I ended up overhauling my script. I have a large number of edgeloops I was attempting to scale down. I was originally doing this by selecting the…

15 years ago
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RE: Turn off UI redraw

I’ll give it a shot when I get home from work. I kicked off the script last night about 6:30pm. according to the timestamp it looks like it took abou…

15 years ago
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RE: Turn off UI redraw

Hmmmm. I tried suspendEditing, but it then prevents my script from running as it performs a bunch of operations in the stack. Thanks, though.

15 years ago
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Replies: 8
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17 years ago
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Replies: 2
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RE: No getKnotSelection for Edit Spline

hey Neil, Not that I have found. Pretty sure you just use the splineshape method you listed. Weird.

17 years ago
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RE: Travelling Macroscripts

Nevermind, Mr. Paul Neale pointed me to the answer by Keith Morrison in another thread: You’ll find this switch, with no UI item I can find in max, …

17 years ago
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Replies: 1
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RE: SkinOps.Loadevelopes

You sir, are “the man,” as all the kids say these days. THANKS!!!

18 years ago
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Replies: 6
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RE: polyOp.setMapSupport

Well, sure enough: minutes after I post, I figured out the issue. Looks like I was pulling the wrong number to build UVfaces from. No wonder my UV fac…

18 years ago
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RE: polyOp.setMapSupport

Finally getting back around to this… I am absolutely convinced that polyOp.setNumMaps does nothing. Should I not be able to select a poly object and…

18 years ago
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RE: polyOp.setMapSupport

Thanks man, I’ll give it a try. I’m writing a script that basically writes out mesh data into a text file, then reads it back in and recreates the ob…

18 years ago
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Replies: 4
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