Hey Denis, that seems to work, tonight I’m going to sit down and check what did the trick. Thanks so much, I really appreciate it.
Hey Denis, thanks so much for the help. I tried something similar with controllers, changing the order of axis on the fly and I had the same problem t…
yeah I’ve found some resources and managed to get it to work right without offset, the problem comes when I have a Hold position and want to offset it…
That is great!, I was doing something similar with rotateYPRMatrix but this is better. I didn’t know you could Cast eulerAngles as Matrices, that is r…
I tried composing a rotation matrix with the 3 rotation values every time a slider changes, that almost worked but one oxis would get weird, it seems …
Yeah, from -360 to 360
I’m doing both. I’m applying the translation at the end, right now I’m dealing with rotations and all matrices have the 4th row at 0,0,0. if it’s only…
This is really interesting, ok, I get the 1 in the algorithm is to keep the ratio kind of normalized, what would be interesting to know is why is the …
Hey Denis, Sorry for being such a pain, but I think I’m not getting it. I just Tested the function averaging the values over a million repetitions, an…
well the function does this: fn getRandBC = ( local bc1 = random 0.0 1.0 local bc2 = random 0.0 1.0 if bc1+bc2 > 1.0 do ( bc1 = 1.0 – bc1 …
Hi Denis, Thanks so much for aswering, I’ll answer first the second question: For picking the random points basically I first pick a random face which…
Thanks Denis, I’ll give that a try