AngryBear
@angrybear
New Member
Joined: Feb 15, 2024
Topics: 74 / Replies: 226
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RE: Hide rollout in object or mod plugin SDK

Yes, I would need to keep the data in my Pramblock2. I just want not to display the rollout in my object plugin on some states. Setting the dialog t…

9 years ago
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RE: "More" or "Less"

well then, always better to have more things to pick from. They could be quicker doing doing smaller tacks and take up less memory

10 years ago
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RE: "More" or "Less"

are you saying more items in the stack or less?

10 years ago
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RE: SDK GetObjectTM from SimpleObject2

I think I found a good way of doing this now and you will always have access to your base node. What a pain this was.

10 years ago
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RE: SDK GetObjectTM from SimpleObject2

I have been looking for the same sort of thing, getting the node of your SimpleObject2. What a damn nightmare!! The display looks to be loaded one t…

10 years ago
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RE: Dynamic rollouts – hide them C++

Never mind its in the custcont.h void Hide()

10 years ago
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RE: Point Cloud object C++

Let me rephrase that question too I have an object plugin that the geo display options would be display as… face box point cloud <– this is w…

10 years ago
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RE: Modifier vs. SimpleMod sdk

With what I have now is simplemod. This draws the rig ever time you select the camera and does this many times over if you have the nitrous viewport …

10 years ago
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RE: Modifier vs. SimpleMod sdk

I just did a search, is this scripted or SDK?

10 years ago
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RE: Modifier vs. SimpleMod sdk

So would that still sit in the stack? Or is this a separate node? What would be a good sample to look at.

10 years ago
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RE: Modifier vs. SimpleMod sdk

I would like to make a complex rig and use 7 gizmos with one control point each to adjust the rig. This is to replace old rig of linked dummy objects…

10 years ago
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