well I hope I get this all right. you would declare a subobject first static GenSubObjType Move(1); static GenSubObjType Scale(2); then look for… G…
oh, the mirror mod is a big smaller. look at that one
do a search for “selmod.cpp” in the sdk samples. It has some good stuff in it.
So for speed is this what we need to use… AnimateSuspend(true, true, true); SuspendAll(true, true, true, true, true, true, true); or is t…
nice, I will look at this. Thanks
Thanks Denis I’m scattering objects on a surface using the area of a face and pre-calculate points. This works really fast in c++ from ideas in bobo…
displace – >scatter items on surface. Map -> texture map
I not sure what your knowledge is of Thinking particles. What you are looking at is not a plugin (well it is it’s TP). This is called a TD tool and …
You can store an array of point3 in your pblock2 prams get it something like this Point3 face = pblock2->GetPoint3(Faces_Pos, t, FOREVER, FacesPos…
You could add your objects to a group and get bBox of the group head. Then ungroup the objects.
assumptions with the max sdk! haha glad that was it.
It just sound like you have not done a redraw Viewport. ip->RedrawViews(ip->GetTime());
ah, I got it to work. void Socket_Test::ConnectToHost(){ WSADATA wsaData; int iResult = WSAStartup( MAKEWORD(2,2), &wsaData ); if…
wondering if there is some way to use MaxNetManager* manager = CreateManager(); to contact my own server? It looks like they have removed any samples…