this is not a lot of information on stuff like NOTIFY_RENDER_PREEVAL. It looks like I can change a nodes transform but not do simple tasks like hide …
Thanks for helping out. You both have been a great deal of help. Si
Ok, Got it!!! Sorry I missed the NOTIFY_RENDER_PREEVAL change too. Thanks so much that works great!
The plugin is a replacement for the spacer tool. The last part I’m trying to fix has to do with picking a spline that would exclude the items on rend…
I have looked though the blobmesh sample to see how it deals with changes to its mesh in a pre frame render and there is no NOTIFY_PRE_RENDERFRAME cal…
I tried your way and spit out a bit of debug on every rendered frame from my RegisterNotification(NotifyPreFrameRender, this, NOTIFY_PRE_RENDERFRAME)…
Thanks mate, great help
I think I need to use RenderGlobalContext to get current time. I just can’t find how to use it?
Yes, i did my test MaxVerts = 90000000 spinnerval = 30 result = ((MaxVerts – 10) / 99) * (spinnerval – 1) +10
:bowdown: you nailed it! Nice one
That works great! Nice one mate.
Strange I’m really not sure if I’m in the correct place now. I have removed all from my HitTest() and just left the… return 1; and nothing has cha…