AngryBear
@angrybear
New Member
Joined: Feb 15, 2024
Topics: 74 / Replies: 226
Reply
RE: Oh time you funny fella! SKD Render

this is not a lot of information on stuff like NOTIFY_RENDER_PREEVAL. It looks like I can change a nodes transform but not do simple tasks like hide …

9 years ago
Forum
Reply
RE: Oh time you funny fella! SKD Render

Thanks for helping out. You both have been a great deal of help. Si

9 years ago
Forum
Reply
RE: Oh time you funny fella! SKD Render

Ok, Got it!!! Sorry I missed the NOTIFY_RENDER_PREEVAL change too. Thanks so much that works great!

9 years ago
Forum
Reply
RE: Oh time you funny fella! SKD Render

The plugin is a replacement for the spacer tool. The last part I’m trying to fix has to do with picking a spline that would exclude the items on rend…

9 years ago
Forum
Reply
RE: Oh time you funny fella! SKD Render

I have looked though the blobmesh sample to see how it deals with changes to its mesh in a pre frame render and there is no NOTIFY_PRE_RENDERFRAME cal…

9 years ago
Forum
Reply
RE: Oh time you funny fella! SKD Render

I tried your way and spit out a bit of debug on every rendered frame from my RegisterNotification(NotifyPreFrameRender, this, NOTIFY_PRE_RENDERFRAME)…

9 years ago
Forum
Reply
9 years ago
Forum
Reply
RE: Oh time you funny fella! SKD Render

I think I need to use RenderGlobalContext to get current time. I just can’t find how to use it?

9 years ago
Forum
Topic
Forum
Replies: 14
Views: 42
Reply
RE: Fun with math 😉

Yes, i did my test MaxVerts = 90000000 spinnerval = 30 result = ((MaxVerts – 10) / 99) * (spinnerval – 1) +10

9 years ago
Forum
Reply
RE: Fun with math 😉

:bowdown: you nailed it! Nice one

9 years ago
Forum
Topic
Forum
Replies: 4
Views: 5
Reply
9 years ago
Forum
Reply
RE: SDK SimpleObject2 display as markers HitTest

Strange I’m really not sure if I’m in the correct place now. I have removed all from my HitTest() and just left the… return 1; and nothing has cha…

9 years ago
Forum
Topic
Forum
Replies: 3
Views: 16
Page 6 / 20