Thanks to you both, I have got this sorted*
Lol, classic. *Thanks too k
Oh I see, *that’s great thanks
Hi*phoelix, There is not a lot on this in the samples? *Could you give a little inside on how you use this? ReferenceMaker* scene = GetCOREInterfac…
Thanks for your input. *This is what I was using to traverse my scene nodes. *I will go through and check out the Animatable::EnumAllAnimatables *opti…
I’m a bit lost on this looking though “Animatable class” to find class instances? I have looked though the samples forAnimatable::EnumerateAllAnimatab…
Nice one!! Thanks
I’m using it to find missing plugins… Missing*= stringStream “”* apropos “missing” to:Missing* and then check if they are nodes or materials replace…
We had major problems with Debug and Hybrid. *We switched to Release only and have not had any problems.
You would just be coping an idea not the code. *Here is a good example of… 3dsmax Scatter -> Vray Scatter -> Multiscatter -> Forest Pack Al…
Here is a version using distance. *Just a bit different —— The Angry Bear —— SiNiSoftware —— 28/06/2017 —— grow and shrink elemen…
Just some small changes to work with teapots and all Geo
Ok, I think I have solved it clearlistener() gc() try(DestroyDialog _Grow_Poly)catch() global TheObj = undefined global FacesList = #{} rollout _Gro…