That is just what I was looking for. Thanks again.
I got this all working for any selected objects and adding their names and Matrix3. It has been a good learning experience. Something funny happens …
That works perfectly, and that is just what I was after. Thanks again.
After playing around with the code and putting break points to see if I’m making it through all the functions. It really does nothing but gain the me…
Thanks for you help. Great description and book link.
Nice One!! Thats great thanks. I think I’m getting my head around this. <node> looks to be my wrapper or pointer to the object <Object> …
I might be asking the wrong questions. Not too worked about the attach as much as turning a box to and edit poly so I can use Polyop in the SDK.
Now really looking at this code. I can see i,m going to be stuck on my array of objects problem again. I need to add get all the “INode *node = ip-&…
getting a bit closer. I’m going though the objects and seeing what can be converted. void Poly_Attach::FN_PolyAttachNode(){ ip = GetCOREInterf…
That Linker tip helped a ton!! Everything has been compiling now. I have a script that builds time lapes buildings but take 6 min a building. So C+…
Thanks the linker fixes most of the projects. There is not a lot of resources for the SDK out there.
Almost all projects are not finding bmm.lib 1>—— Build started: Project: maxProject6, Configuration: Debug x64 —— 1> maxProject6.cpp …