AngryBear
@angrybear
New Member
Joined: Feb 15, 2024
Topics: 74 / Replies: 226
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RE: Make Hotkey for Utility plugin

That is just what I was looking for. Thanks again.

10 years ago
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RE: SDK node->

I got this all working for any selected objects and adding their names and Matrix3. It has been a good learning experience. Something funny happens …

10 years ago
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RE: SDK node->

That works perfectly, and that is just what I was after. Thanks again.

10 years ago
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RE: SDK node->

After playing around with the code and putting break points to see if I’m making it through all the functions. It really does nothing but gain the me…

10 years ago
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RE: SDK node->

Thanks for you help. Great description and book link.

10 years ago
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RE: SDK node->

Nice One!! Thats great thanks. I think I’m getting my head around this. <node> looks to be my wrapper or pointer to the object <Object> …

10 years ago
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RE: SDK node->

I might be asking the wrong questions. Not too worked about the attach as much as turning a box to and edit poly so I can use Polyop in the SDK.

10 years ago
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RE: SDK node->

Now really looking at this code. I can see i,m going to be stuck on my array of objects problem again. I need to add get all the “INode *node = ip-&…

10 years ago
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RE: SDK node->

getting a bit closer. I’m going though the objects and seeing what can be converted. void Poly_Attach::FN_PolyAttachNode(){ ip = GetCOREInterf…

10 years ago
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10 years ago
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Replies: 12
Views: 45
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RE: SDK plugin type

That Linker tip helped a ton!! Everything has been compiling now. I have a script that builds time lapes buildings but take 6 min a building. So C+…

10 years ago
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RE: SDK plugin type

Thanks the linker fixes most of the projects. There is not a lot of resources for the SDK out there.

10 years ago
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RE: SDK plugin type

Almost all projects are not finding bmm.lib 1>—— Build started: Project: maxProject6, Configuration: Debug x64 —— 1> maxProject6.cpp …

10 years ago
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10 years ago
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Replies: 7
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