AngryBear
@angrybear
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Joined: Feb 15, 2024
Topics: 74 / Replies: 226
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RE: Change SuperClass C++

Not sure if i will get away with this but… I have changed this virtual SClass_ID SuperClassID() { return GEOMOBJECT_CLASS_ID; } to virtual SClass…

10 years ago
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RE: Change SuperClass C++

So I guess I’m not really doing this the correct way… here is where I make it int Render_ObjectCreateCallBack::proc(ViewExp *vpt,int msg, int point…

10 years ago
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RE: Change SuperClass C++

I might be going about this in a dumb way. I have a Geometry plugin that makes a LOGO on creation. Say like multiscatter plugin would do. I want th…

10 years ago
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RE: Change SuperClass C++

so what should I feed GetRenderMesh() not to make it render and what do I need in the third spot something about a View? BOOL Delete = FALSE; ip …

10 years ago
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RE: Change SuperClass C++

I guess it would be nice if there was a SetRenderable to work with IsRenderable() on the object level

10 years ago
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RE: object Pivot point c++

Ah, yes that works. Thanks

10 years ago
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RE: object Pivot point c++

Spent some time going though this. I didn’t come across anywhere to find min or max of object.

10 years ago
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Replies: 4
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RE: Render Callback c++ SDK

Thanks that looks like what I was after. Nice one

10 years ago
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Replies: 2
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RE: noobie problem

not sure what you are after. But you need to variables declaration before you use it. So shifting the order, this would work fine s = Box lengthse…

10 years ago
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RE: CTabCtrl 3dsmax sdk

Klvnk, thanks I will go thought the samples. I didn’t know there was one. Klvnk, one quick question for you from one of your function publishing exa…

10 years ago
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RE: CTabCtrl 3dsmax sdk

Thanks denis, I have a great version for maxscript. I want to add tabs to my utility plugin in c++ using .net. I have a lot of the talk back working…

10 years ago
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