AngryBear
@angrybear
New Member
Joined: Feb 15, 2024
Topics: 74 / Replies: 226
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10 years ago
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RE: CanConvertToType for editable spline C++

Never mind I found it os.obj->CanConvertToType(splineShapeClassID)) {

10 years ago
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RE: Useful mxs sdk extension functions

don’t you have to go down to the Obj level to get NumModifiers()?

10 years ago
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RE: Useful mxs sdk extension functions

Simple turn off, turn on, and delete modifiers void ChangeModFromNode(INode* node, BOOL Enable, BOOL Delete){ if (! node)return; Object *obj = no…

10 years ago
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RE: Useful mxs sdk extension functions

Nice one Klunk, it’s stuff like this that will stop me asking too many questions

10 years ago
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RE: Useful mxs sdk extension functions

Yes, but I need to add more to this. I thought it might help someone.

10 years ago
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RE: Useful mxs sdk extension functions

So, as I get stuff working. Here is collapse stack for for TriObject. This has the Undo turned off. Any thoughts are always welcome, but it does wo…

10 years ago
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RE: After add mod CollapseObject() stack? C++

This looks good, I will get this to work with no questions my friend Thanks

10 years ago
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RE: Useful C++ function sticky needed

Thank that is a great post. I do agree with your other post the maxscript is good for testing and that it. I’m trying to get more done with the SDK

10 years ago
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RE: disable targets – for lights, cameras..

$.targeted = off Just look in your macro recorder when you uncheck the light

10 years ago
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