AngryBear
@angrybear
New Member
Joined: Feb 15, 2024
Topics: 74 / Replies: 226
Topic
10 years ago
Forum
Replies: 0
Views: 38
Reply
RE: #define MN_SEL selected C++

Ok, good to know. I didn’t want to go down the road of having 3dsmax select faces to do operations. Thanks Mate

10 years ago
Forum
Reply
RE: #define MN_SEL selected C++

or is #define MN_USER where I can set a vert, edge, or face list myself?

10 years ago
Forum
Topic
Forum
Replies: 3
Views: 28
Reply
10 years ago
Forum
Reply
RE: How to make it faster?

I played around with this about a year ago but adding the RayFire_Asperity() to give may inside cuts detail. Code is not the best was just playing ar…

10 years ago
Forum
Reply
RE: Where to put a Utility App ?

We keep all ours on the network drive.

10 years ago
Forum
Reply
10 years ago
Forum
Topic
Forum
Replies: 2
Views: 21
Reply
RE: GetCurrentShadingModel SDK

Yes, that was it. Thanks again mate

10 years ago
Forum
Topic
Forum
Replies: 2
Views: 42
Reply
RE: Print some text with sdk

oh sorry here is the resource.h //{{NO_DEPENDENCIES}} // Microsoft Visual C++ generated include file. // Used by Springboard.rc // #define IDD_SPRIN…

10 years ago
Forum
Reply
RE: Print some text with sdk

here is a basic utility plugin that will help you get started… It will give you a small ui window with one button and you can open that through the U…

10 years ago
Forum
Reply
RE: Print some text with sdk

That should work fine did you call the GetCOREInterface before ip = GetCOREInterface(); ip->PushPrompt(_M(“Hello World from Lesson 1. Called from…

10 years ago
Forum
Topic
Forum
Replies: 0
Views: 41
Page 11 / 20