Just tried that out. That’s cool, I’m sure I can fine a use or expand on this. Thanks
Sorry Denis, I was not making myself clear. This is for a Camera Modifier. I need to get access the the pblocks of my base object (IPhysicalCamera) t…
Is this the proper way to get pblocks from the base object of my modifier? void Cam_Rig::ModifyObject(TimeValue t, ModContext &mc, ObjectState *…
ok, cool. You got me on the right path ParamID IndextoID (int i)=0 will give me the ParamID there does not seem to be a get ParamID from name. unl…
ahhh, so I should have used GetWorldBoundBox
Ok, good to know. The problem I have is if the object is in great shape it works fine. But if the object has been scaled, it moves the object far of…
is this where I should be looking? IWorkingPivot.h
I think there are tons of spline ideas out there. I’m hoping to hear other peoples input too.
I have a spline tool that I did in maxscript that I’m slowly working on to port it to the sdk. One function was to remove overlapping or double segme…
There is the custom one in the Polycounter sample. Looks better than the factory one.