At least mxs is better than MEL. Thanks god. I’d agree. However, mel is essentially, at this point, in maya for legacy reasons and not widely used …
No, it’s obviously not ‘dead’. I agree to the point, it’s dead in development terms but not usage. Currently there’s no better way to make scripts an…
I’m in, pretty much, the same boat, and I definitely feel a resource like that would be very useful to folks. I agree, and what I have always tried, …
So I just have a single class, in my c# project, that i use as an access point to the two main classes that the autodesk.max.dll provides. It looks s…
Could be a cut/paste error but it looks like you have a space between ‘a’ and ‘nd’ ManagedServices.MaxscriptSDK.ExecuteMaxscriptComma nd(“Render()”…
if max itself doesn’t use it probably there is a reason I’d completely agree it’s probably not the ‘best’ approach for IO of property data… but it’s…
There was another thread about the same limitation It’s a pretty hacky solution. It’s basically – evaluate the controller expression string to get t…
So, as you may know, the C# sdk doesn’t allow for inheritance of max base plugins, so you ‘can’t’ make your own built in plugins, nodes, animation con…
Hey Matt, long time no see ;). You could do some socket stuff in python. The idea is you open a socket that ‘listens’ for incoming data on a specific…
A quick look seems to show that there may be something up with the ‘skiptonextline’ command. Maybe it changed in 2013, but I was hitting ‘rw1xf = (t…
Take a look at this thread. ‘[SDK] [c#] Iterating on a DLL using Visual Studio (‘unload’/‘reload’ Assemblies)’
Apologies for the late response… just got a chance to jump back on this. Many thanks for the code Sebastian. I see you are passing an IReferenceMake…
I use this, which searches the open ui’s in max for a given window name. fn getWindowHandleByWindowText windowText =( local ret = #() for i in…
Ok, I got it working. Like an idiot I did not add the ‘maxsdk\x64\lib’ paths to the project. So I was trying to build an x64 dll with x86, precompiled…