Dude. Make some explanations of what it does and how you don’t like it. Or else…
OK. It was very straightforward solution. Now I see that it just enough to calculate distance from voxel corners to capsule axis section, and if it do…
I would: put capsule object into scene, find its bounding volume make rays from bounding volume faces for every grid node find every intersection of…
LOL, you may have flipped axis in those objects’ transform matrix. Try resetting xForm on them.
Converting NURBS surfaces into editable poly is definitely not a good idea, so you’ll have to deal with editable mesh You’ll need to sort faces in you…
This macro below will average weights for every bone on selected vertices not exactly what you were asking for, but you can modify it easily fn get…
Will gladly make such script for you. SkypeID: andriypogribniy
Will gladly make such script for you. SkypeID: andriypogribniy
My modifier deals with an UVW mapping, it extends UVW_Mapping_Paste
Is there any way to monitor UVW mapping and topology changes in stack under scripted modifier? Or maybe just recalculate modifier BEFORE every viewpor…