Hooray! It even works like this: imgTag logoTag bitmap:logobm align:#center offset:[0, -5] applyUIScaling:false Thank you, Buddy.
I will not avoid gerPixels() that way, and this function is SLOW. Maybe there is a quick way to read colors from bitmap using C#? I need to get float …
Serejah: But you can’t get away from the pre render scene compiling, gi calculation etc. But I’m not going to do this, my scene is pretty simple …
Yes, I want to get color from production renderer, but WITHOUT dealing bitmap values.
Not sure if it works, but did you try to find ListboxHwnd children?
Serejah: use getVertSelection Hah, it was too obvious to come up with it on my own! Works great, thank you Serejah.
Hey guys, is there any way to pause main thread and wait for background workers to .reportProgress? Right now to achieve this I create modal dialog a…
This example shows posibility of modifing objects within BackgroundWorker without crashing the whole package. None more and none less. It does nothing…
Easy man. I used meshsmooth just as a test example. I understand that it is useless scenario. I’m going to return to this experiment a week lately. An…
denisT: (if someone says it works, I never believe) At least in MAX 2018 it does. Check yourself.
Too bad I won’t be able to share my results, because I’m working on a commercial project with very strict NDA. But I’ll let you know at least some abs…
Looks like I CAN modify object within BackgroundWorker It seems that it’s just enough to disableSceneRedraw() before running BackgroundWorkers and e…